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Game Info

Cover art of Glover
Platform
PlayStation
Genres
Platformer · Adventure
Player Perspective
Third person
Developers
Atari Interactive
Publishers
Hasbro Interactive
Release date
October 4, 1999

Summary

Glover, the quirky platform‑puzzle title that landed on PlayStation in 1999, lets you juggle a magical four‑fingered glove and a shape‑shifting ball across six whimsical worlds. Each world packs three regular stages, a boss showdown and a hidden bonus level that unlocks when you collect every Garib card, giving the game a treasure‑hunt vibe. The ball isn’t just a ball – you can turn it into a bouncy rubber sphere, a heavy bowling ball, a magnetic ball‑bearing or its fragile crystal form, each offering distinct abilities like floating on water, smashing enemies or racking up double points. Power‑up potions sprinkle the levels, granting temporary boosts while the glove itself can double‑jump, cartwheel, or even walk on the ball, though doing so flips the controls for an extra challenge. While the original N64 and PC releases earned praise, the PlayStation port drew criticism for its downgraded visuals and a shift to FMV storytelling, leaving many fans feeling the console version lost the charm of its predecessors.

Storyline

In the Crystal Kingdom, a kindly wizard watches over his realm from the towering Crystal Castle, where seven magical crystals sit atop its spires. A botched potion experiment causes a massive explosion, turning the wizard into a gold statue and scattering the crystals. The right‑handed glove, Glover, flies out the window and instantly casts a spell that turns the loose crystals into rubber balls, preventing them from shattering as they bounce into six portal worlds – Atlantis, a circus park, a pirate’s domain, a horror fortress, a prehistoric era, and outer space – plus one that stays in the kingdom.

Glover must travel through each realm, solving puzzles and protecting the bouncing balls while the corrupted left glove, now the villainous Cross‑Stitch, sets traps and summons monsters to stop him. He receives occasional hints from a living hat named Mr. Tip and ultimately faces Cross‑Stitch in a giant robot showdown. After defeating the evil glove, Glover returns the balls to the castle spires, restoring the crystals and reviving the wizard.

With the kingdom’s life force restored, the wizard turns Cross‑Stitch back into his original glove, Glovel, and the three celebrate the kingdom’s renewal, bringing peace back to the Crystal Kingdom.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Glover
  • Screenshot 2 of Glover
  • Screenshot 3 of Glover

Game Artworks

  • Artwork 1 of Glover

Multiplayer

Game modes
Single

Alternative Titles

  • Glover PS1 Alternative
  • Glover PlayStation Alternative