
Play EinhÀnder Online
Game Info
- Platform
- PlayStation
- Genres
- Shooter
- Player Perspective
- Side view
- Developers
- Square Product Development Division 5
- Publishers
- Square · Sony Computer Entertainment · Square Enix
- Release date
- November 20, 1997
Summary
EinhĂ€nder (often just called EinhĂ€nder) is a futuristic sideâscrolling shooter that blends 2.5D graphics with a technoâdriven soundtrack, giving the impression of depth while keeping the player on a twoâdimensional plane. The shipâs signature manipulator arm lets you snatch floating gunpodsâcannons, missiles, even lightsaberâlike bladesâand mount them in either an overhead or belly position for varied firing angles. Each pod has its own ammo pool, and when it runs dry it drops away, forcing you to constantly adapt your loadâout as you blast through waves of enemies and massive, destructible bosses.
The gameâs scoring hinges on a hitâcounter multiplier: destroying enemy cores raises the bar, and when it flashes you can rack up huge bonuses in a short window. Squareâs first true 3D shooter, it was directed by former Konami programmer Tatsuo Fujii, who infused the title with German terminology, Greek myth references, and even biblical nods. The North American release tweaked armâswitch speed, altered some powerâups, and stripped the âFreeâ mode that offered unlimited continues without scoring.
Critics praised EinhĂ€nderâs intense AI, diverse spacecraft options, and the way its techno/trance soundtrack amplified the highâoctane action, though they noted the short playtime and lack of a twoâplayer mode. Its striking visuals, detailed environments, and colossal bosses helped it stand out in the lateâ90s shooter scene, earning generally favorable reviews and a cult following among retro enthusiasts.
Storyline
EinhĂ€nder is set in a fictional future where the Earth colony Sodom and the Moon colony Selene are locked in a second conflict after the First Moon War devastated most of Earthâs surface and installed a totalitarian regime. The Moon now attacks again, seeking natural resources, and Seleneâs strategy relies on oneâman fighter spacecraft called EinhĂ€nder on kamikaze missions. The player assumes the role of one of these pilots, tasked with striking the Earth capital.
As the mission progresses, the Selenean military satellite Hyperion transmits orders while the onâboard computer EOS synthesizes them and logs the pilotâs battle data. After the final objective, Hyperion announces the completion of the latest EOS unmanned fighterâs battle pattern and offers the pilot the honor of becoming the target of the last EOS test. Death in the test advances the pilot two classes and grants the Sirius decoration, prompting the pilot to question why allies would terminate them.
A month later the pilot reâemerges in space, still piloting an armed EinhĂ€nder. Hyperion labels the act treasonous and demands surrender, but the pilot fights through Selenean forces and confronts Hyperion as the final boss. The ending shows the damaged ship diving into a fleet with the Moon looming behind; an epilogue reveals the lone pilot ended the war by destroying both armies, ushering peace, though their name is erased from official records and remembered only by veterans. A postâcredits scene hints at another EinhĂ€nder powering up.
Edited by Maya Carter











