
Play Einhänder Online
Game Info
- Platform
- PlayStation
- Player Perspective
- Side view
- Developer Companies
- Square Product Development Division 5
- Publishers
- Square · Sony Computer Entertainment · Square Enix
- Release date
- 20 November 1997
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
Einhänder blows you into a neon‑lit future with its side‑scrolling, 2.5D playfield, booming techno tracks and visuals that feel surprisingly 3‑D for a 1998 PlayStation title. The ship’s single manipulator arm lets you snatch drifting gunpods—cannons, missiles or even a lightsaber‑like beam—and switch them between overhead and belly positions for flexible fire angles.
A hit‑counter multiplier rewards relentless core destruction; the bar flashes when you’re maxed out, spiking your score for a brief window. Most stages feature a mid‑boss and a multi‑part end‑boss that you can dismantle piece by piece, keeping the action fresh.
Square’s first true 3‑D shooter was directed by former Konami programmer Tatsuo Fujii, and the team piggybacked effects learned from developing Final Fantasy VII. Composer Kenichiro Fukui supplied an electronic soundtrack that ranges from progressive‑house beats to operatic bursts.
Critics praised its intense AI, weapon variety and detailed boss models, though they noted the lack of co‑op and a runtime of just about an hour. The North American version sped up arm swapping, removed the “Free” difficulty and tweaked the gallery, cementing its cult status among retro shooters.
Storyline
Einhänder takes place in a grim future where the Earth colony Sodom and the Moon colony Selene are fighting the Second Moon War. After the First Moon War turned Earth into a totalitarian wasteland, Selene again attacks for scarce resources. The Moon’s tactic is to launch one‑pilot Einhänder ships on near‑kamikaze raids against the capital.
Throughout the campaign the military satellite Hyperion transmits orders while the onboard AI EOS records the pilot’s actions and sends the data back to command. When the last objective is achieved, Hyperion announces the EOS unmanned‑fighter pattern is complete and offers the player a final test as a reward. Surviving the artillery barrage grants the Sirius decoration and a two‑rank promotion, but also sparks doubts about being sacrificed by one’s own side.
A month later the pilot reappears, armed and defiant, as Hyperion accuses them of treason and orders disarmament. Refusing, the lone Einhänder cuts through Selenean forces and faces Hyperion as the final boss. The damaged ship dives into a fleet with the Moon looming, and the epilogue suggests the solo strike ends the war, though the pilot’s name is wiped from official records.
Edited by Maya Carter
Alternative Titles
- Einhander Alternative











