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3.9 / 5

18 votes

Platform
PlayStation
Genres
Puzzle · Adventure
Player Perspective
First person
Developers
FromSoftware
Publishers
Agetec · FromSoftware
Release date
August 13, 1998

Summary

Echo Night draws you into a first‑person mystery where every hallway feels like a haunted museum. When a ghost appears, the solution is oddly simple: flick the light switch and watch the apparition dissolve into the shadows.

The game constantly drags you between the present and the ship’s tragic past, using passengers’ memories or even stray objects as portals. Satisfying a spirit’s unfinished business makes it vanish, leaving behind an "Astral Piece" that unlocks alternate conclusions.

As the inaugural entry in FromSoftware’s Echo Night series, it set the tone for the Japan‑only sequel Echo Night 2 and the later Echo Night: Beyond, while a quirky PSP spin‑off appeared bundled with Adventure Player. All of this makes the title a quiet but memorable experiment in atmospheric storytelling.

Storyline

Echo Night begins with Richard Osmond receiving a call from the Anchor Police Department about his father, Henry. A diary in his father’s house points him toward a mysterious train where he encounters a man also called Henry, who is actually hunting William Rockwell, a passenger possessed by the demonic Red Stone attached to a knife. Their duel ends with William’s granddaughter Crea using herself as a shield, a bullet shattering the Blue Stone in Henry’s chest and splitting it, one half ending up with Crea.

Guided by a secret‑room painting, Richard is drawn to the ghost‑filled ship Orpheus. He must explore its decks, solve puzzles, and collect items that allow him to grant the lingering passengers’ final wishes, freeing their souls. Hostile spirits attack, but the ship’s lights can temporarily banish them. Along the way he learns that the Red Stone can rewrite destiny by killing with its knife, while the Blue Stone can counter it.

In the climax Richard discovers his own father was aboard the Orpheus and had killed William, only to covet the Red Stone himself. Using the recovered Blue Stone he shatters the Red Stone, causing the ship to vanish. Depending on whether he leaves the vessel, enters a secret passage, or takes the red knife, the game offers multiple endings ranging from Richard’s death to a haunting possession.

Edited by Maya Carter

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Multiplayer

Game modes
Single