
Play Dune 2000 Online
Game Info
- Platform
- PlayStation
- Genres
- Real-Time Strategy · Strategy
- Player Perspective
- Top-down
- Developers
- Westwood Studios
- Publishers
- Electronic Arts · Westwood Studios
- Release date
- September 1, 1998
Summary
Dune 2000 drops you into the harsh deserts of Arrakis, where you must pick a house—Atreides, Harkonnen or Ordos—and wrest control of the priceless spice. The rush of setting up harvesters, refineries and power grids while fending off rival factions feels like a high‑stakes chess match, and every successful spice run adds precious solaris to your coffers.
The game lets you command multiple units at once, a step up from its predecessor, and the fog of war lifts only where your troops have eyes, forcing you to scout carefully. Sandworms loom beneath the dunes, and sudden spice blooms can explode with deadly force, so positioning your concrete‑reinforced structures and wind traps becomes a tactical art. Each house brings its own flavor—Atreides’ Sonic Tank, Ordos’ Deviator, Harkonnen’s Devastator—and you can even capture enemy factories to field their special units.
Live‑action cutscenes bookend every mission, and the PlayStation port makes good use of the console’s peripherals, delivering smooth visuals and a memorable soundtrack. The community‑driven OpenRA project now keeps the engine alive for modern play, proving the game’s appeal still endures.
Storyline
Emperor Corrino (Adrian Sparks) issues a ruthless challenge: the House that harvests the most spice will claim control of the desert world Dune, with no rules on how to achieve it. Meanwhile, Lady Elara (Musetta Vander) of the Bene Gesserit, bound to the Emperor, secretly escorts the player‑controlled commander onto a Heighliner, revealing that the Sisterhood’s visions show only one possible future where the commander survives, commands massive armies, and brings peace to Arrakis.
In Dune 2000 the three main playable factions are House Atreides, House Harkonnen and House Ordos, while four non‑playable sub‑factions—House Corrino, the Fremen, the Mercenaries and the Smugglers—populate the battlefield.
House Atreides hails from the water world Caladan, boasts loyal Mentat Noree Moneo and dominates the skies with ornithopters and Sonic Tanks, seeking an alliance with the native Fremen. House Harkonnen, ruled by the cruel Baron from volcanic Giedi Prime, relies on brutal firepower such as Devastator Tanks and Death Hand Missiles, with Mentat Hayt De Vries born in Tleilaxu flesh vats. House Ordos, from the icy planet later named Sigma Draconis IV, purchases all its units—including Saboteurs and Deviator Tanks—reflecting its mercantile paranoia, a faction that never appears in Frank Herbert’s novels but lives on in the Dune Encyclopedia.
Edited by Maya Carter
You might also like




Critical Depth
1997 Shooter








