
Play Dragon Valor Online
Game Info
- Platform
- PlayStation
- Player Perspective
- Third person
- Developer Companies
- Namco
- Publishers
- Namco
- Release date
- 2 December 1999
- Languages
- 🇬🇧 🇺🇸 English
Summary
Dragon Valor blends action‑role‑playing, platforming, and hack‑and‑slash in a way that feels unusually ambitious for a PlayStation 1999 release. The game pushes forward the narrative by letting you choose who the protagonist saves, which in turn determines which heir takes over the next chapter and which of the three magical swords—Azos, Soul or Kadum—guides your path.
Each chapter focuses on a single playable character, letting you gather items that raise hit points, magic points, attack and defense, while defeating certain enemies grants tomes that unlock spells. The in‑game currency, Val, buys recovery potions and status upgrades on the fly, keeping the action brisk. These mechanics mingle nicely with the branching storylines that shift the ending based on early decisions.
Reception was mixed: Metacritic reflects divided opinion, Famitsu scored it 25/40, and while NextGen’s Chet Barber called it “a solid title worthy of any gamer’s attention,” GamePro slammed it for a “dismal… storyline".
Storyline
Dragon Valor follows a lineage of Dragon Valors, each wielding one of four legendary swords—Azos, Kadum, Soul and the divine Igunis—to battle shape‑shifting dragons and the cult of Dahaka. In the prologue, commoner Clovis Barclay avenges his sister Elena’s death by slaying the dragon Rage, sparking a quest that leads him to rescue Princess Celia and later father Kodel, who inherits the sword Azos. Kodel’s son Arlen confronts the rebel Lodonya and a revived dragon, while Arlen’s child Felippe (or Phillip, depending on choices) battles the power‑hungry Zomas and Krassel, eventually uniting Jirat and Raxis kingdoms through marriage to Jeanne. The saga culminates with twins Anna and Mihael inheriting the legacy; Anna faces Halfas and Krassel, loses the swords to the cult, and with Igunis helps Mihael seal the Gates of Gehenna, preventing Dahaka’s return. Across generations, characters wrestle with inner hatred that can transform them into dragons, but love and resolve consistently thwart the darkness, preserving the world from the ultimate draconic threat.
Edited by Maya Carter







