Play DoDonPachi Online

Versions

Game Info

Cover art of DoDonPachi
Platform
PlayStation
Genres
Shooter
Publishers
SPS
Release date
February 28, 1997

Summary

DoDonPachi on the PlayStation keeps the frantic bullet‑hell core of the arcade original while adding a few console‑friendly tricks. The most noticeable is the manual slowdown feature, which lets you toggle a slow‑motion mode on the fly – a lifesaver when the screen fills with a storm of neon projectiles. You can also choose between horizontal (YOKO) and vertical (TATE) display settings, though the TATE mode requires you to pre‑select the ship in the options menu.

The game offers three distinct fighters, each with its own shot style and a selectable Laser or Shot mode. Type A fires a tight stream, Type B a forward gun with rotating side guns, and Type C a wide three‑way spread. Holding the fire button merges the two floating side guns into a powerful vertical beam, but it slows your ship and rewards you with extra damage if you stay close to enemies. Bombs work differently depending on your current fire mode: a standard bomb clears the screen, while a laser‑bomb fires a high‑damage beam that pierces multiple foes.

Scoring is a deep rabbit hole. Golden bees hidden throughout each stage can be exposed with the laser head; their point value climbs from 100 up to 100 000 as long as you avoid dying. Collecting a bomb while your bomb slots are full triggers MAXIMUM mode, spiking your score multiplier and adding a steady point stream until you use a bomb or lose a life. The Get Point System builds combos by chaining enemy kills, and a flawless run (NO MISS) grants massive area bonuses that scale with each stage.

The PlayStation port was first released in 1998 by SPS and later re‑issued on the PlayStation Network in 2010 as part of Hamster’s Game Archives series. Despite the extra features, the core challenge remains: survive wave after wave of relentless fire, master the laser, and chase those ever‑increasing scores.

Storyline

DoDonPachi on PlayStation throws the player into a supposed invasion by a mysterious race of mechanized aliens. You pilot a squadron fighter tasked with repelling the alien onslaught throughout the game.
If you finish the first run without meeting the hidden requirements for a second loop, Colonel Schwarlitz Longhener of the DonPachi Corps simply congratulates you for your bravery and the game ends without any credit roll.
Meeting the secret criteria triggers a twist: the "mechanized aliens" are actually your own comrades, a legendary lost fleet trying to stop Longhener’s nefarious plan. The second loop begins, culminating in a battle against the ultimate fighting machine Hibachi, piloted by Longhener himself.
In the true ending, it is revealed that DonPachi’s ultimate goal was the annihilation of humanity, a radical solution to overpopulation, environmental pollution, and endless arms races. The pilot is left to wonder whether Longhener’s genocidal vision was a pre‑planned extreme measure all along.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of DoDonPachi

Multiplayer

Game modes
Cooperative