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Cover art of Destruction Derby 2

3.8 / 5

Platform
PlayStation
Genres
Racing
Player Perspective
Third person
Developers
Reflections Interactive
Publishers
Psygnosis
Release date
October 31, 1996

Summary

Destruction Derby 2 keeps the series’ chaotic vibe but expands it onto seven sprawling circuits that feel more like NASCAR superspeedways than British banger tracks. You can choose Wrecking Racing (earn points by smashing rivals), Stock Car (a standard race that still rewards damage), or Destruction Derby (arena‑style free‑for‑all), all narrated by former Indy announcer Paul Page with a thrash‑metal soundtrack.

The engine was rebuilt, keeping only the old 2D collision code while adding true 3‑D physics that let cars flip, lose hoods or catch fire. Tracks now feature jumps, crossovers and themed scenery—from forests to neon‑lit cities—and a single pit stop lets you repair damage without killing the action. Built in Softimage 3D and converted with a custom tool, the visuals run smoothly on the PlayStation and support the NeGcon controller for tighter steering.

Reviewers praised the visual polish, heftier damage model and the sense of speed, calling it one of the best racing titles on the original PlayStation. Some found the commentary repetitive and the steering overly sensitive after crashes, while others noted the AI could feel unforgiving. Overall, Destruction Derby 2 delivers a louder, more realistic demolition experience that finally lives up to its name.

Edited by Maya Carter

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  • Screenshot 1 of Destruction Derby 2
  • Screenshot 2 of Destruction Derby 2