Descent Maximum (1997). Play online

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Game Info

Descent Maximum Cover Art

3.8 / 5

Platform
PlayStation
Player Perspective
First person
Developer Companies
Parallax Software
Publishers
Interplay Productions
Release date
1 May 1997

Summary

Descent Maximum rolls onto the PlayStation as a beefed‑up version of the classic six‑degree‑of‑freedom shooter. Instead of a straight port, it tacks on 36 brand‑new levels, fresh textures and full‑motion video cutscenes that feel native to the console. The game still drops you into cramped alien mines where a Guide‑Bot scouts ahead, lighting tweaks sharpen the darkness, and the AI‑driven robots keep the tension high. A two‑player link‑cable mode mirrors the solo missions, though the Capture‑the‑Flag arena from the PC version is missing.

Critics liked the added content and the quirky Guide‑Bot, but they could not overlook the choppy frame rate that hovers around ten frames per second and sometimes slips when cockpit overlays are disabled. The graphics smooth out in quieter sections, giving brief breathing room between intense firefights. Overall, Descent Maximum delivers the core Descent II experience with enough new flavor to feel like a genuine PlayStation exclusive.

Storyline

Descent Maximum continues the story of the Material Defender after the events of the original Descent. Having cleared every mine in the Solar System, the pilot docks in the asteroid belt only to be summoned by Post‑Terran Mining Corporation executive Dravis. Dravis exploits a contract loophole, forcing the Defender to accept a new assignment or lose his reward, and outfits his ship with a prototype warp core under the guise of a simple reconnaissance. The Defender is then hurled across deep‑space, teleporting to Zeta Aquilae and five other fictional star systems, blasting the PTMC mines in each. In the sixth system the final mine runs through a massive planetoid that turns out to be a gigantic spaceship; the vessel shatters, the Defender contacts Dravis, but a warp‑drive failure flings him to an unknown, radiation‑filled region, ending on a “to be continued…” screen.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Descent Maximum Screenshot 1
  • Descent Maximum Screenshot 2
  • Descent Maximum Screenshot 3
  • Descent Maximum Screenshot 4
  • Descent Maximum Screenshot 5

Alternative Titles

  • Descent II Alternative