
Critical Depth (1997). Play online
Game Info
- Platform
- PlayStation
- Multiplayer Options
- Split Screen
- Player Perspective
- Third person
- Developer Companies
- SingleTrac
- Publishers
- GT Interactive Software · Atari Europe
- Release date
- 21 November 1997
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English
Summary
Unlike its fire‑fisted sister series, *Critical Depth* takes the vehicle‑blasting formula of Twisted Metal down underwater, turning every fight into a sub‑maidened demolition derby. You pick a submarine from one of several factions—unlockable crews await the diligent explorer—and dive into an arena where five glowing data pods await capture; snatching them charges your sub and opens the escape pod that shuttles you to the next arena. The game offers a modest 11‑stage campaign playable solo or in two‑player co‑op, a mission‑style arena scramble that still uses the familiar pick‑up weapon system, plus a flexible battle mode and split‑screen deathmatch for quick multiplayer thrills.
Development took an interesting turn: SingleTrac began the project with the Twisted Metal engine and planned to self‑publish, but an acquisition by GT Interactive turned it into the firm’s very first post‑purchase ship – a fact the game’s E3 ’97 preview made clear. The mixed critical reaction reflected its polarising style: GameSpot praised the innovative twists, while critics at IGN and GamePro slammed the clunky controls and slow‑pacing underwater choreography. Still, for fans of off‑road demolition seeking a watery twist, Critical Depth swims beyond the ordinary.
Storyline
Critical Depth thrusts players into a tense undersea showdown. The plot kicks off with the mysterious disappearance of famed explorer Douglas McKragen and the sudden surfacing of five alien pod‑shaped objects. Twelve rival factions, each driven by its own agenda, dive into the abyss to investigate the pods and the secrets they hold. As the factions clash, they must out‑maneuver and out‑gun competitors to claim the powerful artifacts. The race for the pods fuels a bitter struggle that defines the game’s gritty, submarine‑combat narrative.
Edited by Maya Carter





