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Game Info

Cover art of Critical Depth
Platform
PlayStation
Genres
Shooter
Player Perspective
Third person
Developers
SingleTrac
Publishers
GT Interactive Software · Atari Europe
Release date
November 21, 1997

Summary

Critical Depth takes the demolition‑derby chaos of Twisted Metal and drags it beneath the waves, swapping cars for submarines. Each sub comes with its own special weapon and you can scavenge torpedoes, mines and upgrades from floating pick‑ups while hunting five power‑pods that unlock a slipgate to the next arena. The game splits its action into three distinct modes: a story‑driven campaign of eleven levels that can be tackled solo or in co‑op, a battle mode that lets you pick any arena to capture pods, and a split‑screen deathmatch for head‑to‑head mayhem. Factions lock you into a roster of ships, with four extra pilots unlockable through specific goals. Critics were split – GameSpot praised its fresh twists on the Twisted Metal formula, while IGN and others complained about sluggish controls and dated graphics that made the underwater battles feel more like an early ’96 PSX title than a late‑90s showcase.

Storyline

Critical Depth puts players in a tense undersea conflict sparked by the mysterious disappearance of explorer Douglas McKragen. While searching for him, crews uncover five alien pod‑shaped objects that radiate immense power. The pods become the focal point of a high‑stakes race beneath the ocean’s surface.

Twelve distinct factions dive into the depths, each driven by its own agenda—whether scientific curiosity, military advantage, or corporate profit. As they hunt for the pods, the groups clash with one another, battling competitors to secure the alien technology before anyone else can claim it.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Critical Depth
  • Screenshot 2 of Critical Depth

Multiplayer

Multiplayer setup
Split Screen