
Play Crash Bandicoot 2: Cortex Strikes Back Online
Game Info
- Platform
- PlayStation
- Genres
- Platformer · Adventure
- Player Perspective
- Third person
- Developers
- Naughty Dog
- Publishers
- Universal Interactive Studios · Sony Computer Entertainment
- Release date
- November 6, 1997
Summary
Crash Bandicoot 2: Cortex Strikes Back (often just called Cortex Strikes Back) builds on the original’s platforming formula while adding a handful of fresh twists. The core loop still revolves around sprinting through semi‑3D corridors, smashing crates for Wumpa fruit, masks or power‑ups, and hunting down one crystal per level; twenty‑five crystals are hidden across five Warp Rooms, each housing five selectable stages and a boss fight at the end. New moves like the slide that lets you jump higher, the spin attack for airborne enemies, and a body slam for stubborn obstacles give the gameplay a satisfying depth, especially when you chain them to clear the more elaborate box puzzles and secret bonus paths.
The developers at Naughty Dog introduced a revamped engine—GOOL 2—that cranked up the polygon count and animation frames, resulting in the vibrant, cartoon‑quality graphics that reviewers still rave about. The soundtrack, penned by Josh Mancell, complements the bright visuals with a quirky, upbeat vibe, while Clancy Brown’s booming voice as Dr. Cortex adds a memorable punch to the cutscenes. A dynamic difficulty system subtly eases the challenge if you keep dying, and the ability to save anytime in the Warp Rooms makes the experience far more forgiving than the first game’s notorious save restrictions.
From a commercial standpoint, the title was a runaway hit: it shipped over four million copies worldwide by early 1999, topped sales charts in the U.S., Japan and Europe, and earned a spot on Sony’s Greatest Hits and Platinum ranges. Its success even helped it become the highest‑selling Western PlayStation game in Japan at the time, and it later resurfaced in the 2017 N. Sane Trilogy remaster, introducing the classic run‑and‑jump action to a new generation.
Critics praised the tighter controls, the flexible level‑selection via Warp Rooms, and the polished visuals, though some noted the analog stick could feel finicky and the boss battles were a bit easy. Overall, Cortex Strikes Back is remembered as a polished, charismatic sequel that refined the formula enough to stand shoulder‑to‑shoulder with the era’s biggest platformers.
Storyline
After his defeat aboard Cortex's airship, Dr. Neo Cortex tumbles into a cavern of glowing crystals on Crash Island. He pockets one crystal and returns to his lab, where a year later he and his new assistant Dr. N. Gin build an upgraded Cortex Vortex in outer space. The device can harness the energy of an upcoming planetary alignment, but it needs 25 more crystals to reach full capacity.
To obtain them, Cortex tricks Crash into believing he must save the world. Crash is teleported to the ancient Warp Room on N. Sanity Island and sent across the islands to collect the crystals, battling foes such as Ripper Roo, the Komodo Brothers and Tiny Tiger. Meanwhile, Crash’s sister Coco and Cortex’s former aide Dr. Nitrus Brio contact him; Coco warns him not to trust Cortex, while Brio urges Crash to gather gems instead, which could destroy the space station.
After gathering all 25 crystals, Crash confronts Cortex, defeats him and follows the Vortex to space. He stops the plan before the crystals can power the device, leaving the Vortex intact. Later, after also collecting 42 gems, Crash and Brio channel the planetary energy into a laser that finally shatters the Vortex.
Edited by Maya Carter













