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Game Info

Cover art of Command & Conquer
Platform
PlayStation
Genres
Strategy
Developers
Westwood Studios
Publishers
Virgin Interactive Entertainment (Europe) Ltd.
Release date
January 12, 1996

Summary

The PlayStation version of Command & Conquer brings the PC’s groundbreaking real‑time strategy experience to the console, even though it drops the multiplayer mode that made the original so addictive. Instead, the disc packs the fifteen missions from the *Covert Operations* expansion and adds six fresh Special Ops scenarios, one of them hidden, giving fans plenty of solo challenges. The game keeps the series’ signature live‑action FMV cutscenes, starring Westwood staff and a few pros like Joseph D. Kucan as the enigmatic Kane and Eric Alan Martin as GDI General Mark Sheppard, all filmed on a shoestring budget in spare rooms and warehouses.

On the battlefield, players still choose between the heavily armored Global Defense Initiative and the fast‑moving Brotherhood of Nod, harvesting the alien crystal Tiberium to fund base construction, unit production, and super‑weapon research. The console controls mimic the PC’s drag‑select and context‑click system, a nod to Apple’s desktop navigation, making the transition surprisingly smooth. Critics praised the faithful recreation of the original’s graphics, sound, and FMV, while lamenting the missing multiplayer and lower resolution. Still, the added missions were highlighted as a boost to replay value, cementing the PlayStation port as a solid, if slightly trimmed, entry in the franchise’s legacy.

Storyline

Command & Conquer opens in an alternate 1995 where a meteor strikes the Tiber River in Italy, depositing an alien mineral called Tiberium. The substance leaches precious metals but also releases deadly gases and radiation, prompting a global scramble for control. The secretive Brotherhood of Nod, led by the enigmatic Kane, quickly masters Tiberium harvesting and builds a massive army. Meanwhile the United Nations‑formed Global Defense Initiative (GDI) is repurposed as an anti‑terrorist force to stop Nod’s expansion.

The GDI campaign follows a commander under General Mark Jamison Sheppard as they secure a beachhead in Eastern Europe, push into Poland and Belarus, and defend against a media‑fueled false‑flag attack in Białystok. After a UN funding cut, GDI rallies with new units and eventually discovers Kane’s Temple of Nod in Sarajevo, destroying it with the space‑based Ion Cannon. The Nod campaign places the player as a new recruit under second‑in‑command Seth, conducting guerrilla strikes across North Africa, seizing nuclear codes, and ultimately building a Nod Temple in South Africa. The recruit then hijacks the Ion Cannon to demolish a world landmark, shattering GDI’s public image.

Both campaigns culminate in a final showdown: GDI’s superweapon eliminates the Bosnian complex, while Nod’s African victory secures the Ion Cannon and threatens Europe. The story ties back to the Red Alert universe, with Soviet briefings hinting at Kane’s rise, though later EA canon treats the Tiberium and Red Alert timelines as separate.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Command & Conquer

Multiplayer

Game modes
Single