
Play Command & Conquer Online
Game Info
- Platform
- PlayStation
- Genres
- Strategy
- Developers
- Westwood Studios
- Publishers
- Virgin Interactive Entertainment (Europe) Ltd.
- Release date
- January 12, 1996
Summary
The PlayStation version of Command & Conquer brings the PCās groundbreaking realātime strategy experience to the console, even though it drops the multiplayer mode that made the original so addictive. Instead, the disc packs the fifteen missions from the *Covert Operations* expansion and adds six fresh Special Ops scenarios, one of them hidden, giving fans plenty of solo challenges. The game keeps the seriesā signature liveāaction FMV cutscenes, starring Westwood staff and a few pros like Joseph D. Kucan as the enigmatic Kane and Eric Alan Martin as GDI General Mark Sheppard, all filmed on a shoestring budget in spare rooms and warehouses.
On the battlefield, players still choose between the heavily armored Global Defense Initiative and the fastāmoving Brotherhood of Nod, harvesting the alien crystal Tiberium to fund base construction, unit production, and superāweapon research. The console controls mimic the PCās dragāselect and contextāclick system, a nod to Appleās desktop navigation, making the transition surprisingly smooth. Critics praised the faithful recreation of the originalās graphics, sound, and FMV, while lamenting the missing multiplayer and lower resolution. Still, the added missions were highlighted as a boost to replay value, cementing the PlayStation port as a solid, if slightly trimmed, entry in the franchiseās legacy.
Storyline
Command & Conquer opens in an alternate 1995 where a meteor strikes the Tiber River in Italy, depositing an alien mineral called Tiberium. The substance leaches precious metals but also releases deadly gases and radiation, prompting a global scramble for control. The secretive Brotherhood of Nod, led by the enigmatic Kane, quickly masters Tiberium harvesting and builds a massive army. Meanwhile the United Nationsāformed Global Defense Initiative (GDI) is repurposed as an antiāterrorist force to stop Nodās expansion.
The GDI campaign follows a commander under General Mark Jamison Sheppard as they secure a beachhead in Eastern Europe, push into Poland and Belarus, and defend against a mediaāfueled falseāflag attack in BiaÅystok. After a UN funding cut, GDI rallies with new units and eventually discovers Kaneās Temple of Nod in Sarajevo, destroying it with the spaceābased Ion Cannon. The Nod campaign places the player as a new recruit under secondāinācommand Seth, conducting guerrilla strikes across North Africa, seizing nuclear codes, and ultimately building a Nod Temple in South Africa. The recruit then hijacks the Ion Cannon to demolish a world landmark, shattering GDIās public image.
Both campaigns culminate in a final showdown: GDIās superweapon eliminates the Bosnian complex, while Nodās African victory secures the Ion Cannon and threatens Europe. The story ties back to the Red Alert universe, with Soviet briefings hinting at Kaneās rise, though later EA canon treats the Tiberium and Red Alert timelines as separate.
Edited by Maya Carter




