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3.9 / 5

19 votes

Platform
PlayStation
Player Perspective
Third person
Developer Companies
Human Entertainment
Publishers
ASCII Entertainment · Human Entertainment · SUNSOFT
Release date
13 December 1996

Summary

Clock Tower still feels like an uneasy night in a silent hallway. Human Entertainment pushed the PlayStation’s then‑new 3D engine to craft grainy lighting and shifting camera angles that make each room feel claustrophobic, while the soundtrack swirls between noise and unnerving silence.

The game plays purely through point‑and‑click: I move a cursor, click objects, and watch the heroine’s strength flicker from calm white to frantic red. When the relentless Scissorman appears, the cursor turns warning colors and any wrong move drains stamina, sending you into a panic‑mode chase where only the right items can force him to retreat. Your actions in the prologue decide whether you follow Jennifer Simpson or Helen Maxwell, and each path can unfold into five distinct endings, rewarding obsessive replay.

Critics hailed its horror atmosphere, calling it “an interactive horror film,” and it managed nearly half a million sales—a boost driven in part by the surge of interest from Resident Evil. Reviewers noted the deliberately slow pace, but many agreed the tension of evading Scissorman eclipses faster action titles, cementing Clock Tower’s reputation among the scariest PS classics.

Storyline

The game Clock Tower (PlayStation) continues a year after The First Fear, moving the horror to Oslo, Norway. Jennifer Simpson, the original survivor, has been adopted by Helen Maxwell, an assistant professor of criminal psychology, and is undergoing therapy in a university research building.
During a hypnosis session Samuel Barton leaves, allowing Helen to take Jennifer home early. Depending on dialogue with assistant Harris Chapman, the player may control Jennifer instead of Helen. The first chapter is a frantic escape from the resurrected Scissorman inside the research building.
The second chapter revolves around retrieving the Demon Idol, which can end up with Rick the former Barrows butler, librarian Sullivan, reporter Nolan Campbell, or detective Stan Gotts, based on earlier choices. The final chapter returns to Barrows Castle, where the same character must use the idol to open a vortex and destroy Scissorman. Ten different endings are possible.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Clock Tower Screenshot 1
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  • Clock Tower Screenshot 3
  • Clock Tower Screenshot 4
  • Clock Tower Screenshot 5