
Play Clock Tower Online
Game Info
- Platform
- PlayStation
- Genres
- Graphic Adventure · Puzzle · Role-Playing · Adventure
- Player Perspective
- Third person
- Developers
- Human Entertainment
- Publishers
- ASCII Entertainment · Human Entertainment · SUNSOFT
- Release date
- December 13, 1996
Summary
Clock Tower, known as Clock Tower 2 in Japan, is a PlayStation point‑and‑click survival horror that pushed the console’s early 3D engine to its limits. Director Hifumi Kono chose the PlayStation despite its uncertain future, betting that the new hardware could deliver the tense, camera‑driven angles he wanted for a truly frightening experience.
The game’s interface lets you move a cursor with the controller or mouse, changing color to show your character’s strength and panic levels. When the dreaded Scissorman appears, the cursor flashes red and only certain actions will make him retreat, turning every chase into a pulse‑pounding puzzle of timing and resource management. Between terrifying encounters, an intermission mode lets you explore rooms and talk to characters without fear, setting the stage for the multiple scenarios and five possible endings per heroine.
Human Entertainment’s team of about thirty developers poured extra effort into graphics after seeing Resident Evil’s early demos, aiming to outshine their rival with richer animation and unsettling sound design that places “noise and silence” in unexpected places. This ambition paid off: the title sold close to half a million copies, earning each staff member a bonus and securing a spot on the PlayStation’s “Best” re‑release line.
Critics praised the game’s atmosphere, noting that the music cue that signals Scissorman’s approach creates tension rivaling any horror film. The slow, methodical pace divided opinion—some felt it lagged behind faster titles like Resident Evil, while others lauded the deliberate dread it cultivated. Its multiple endings and challenging puzzles have kept it on several “scariest games” lists, cementing Clock Tower’s legacy as a cult classic for patient, horror‑loving gamers.
Storyline
Clock Tower takes place a year after the events of Clock Tower: The First Fear, in late 1996. Jennifer Simpson has been adopted by Helen Maxwell, an assistant professor of criminal psychology in Oslo, Norway, and is undergoing treatment at a university research building to cope with the trauma of the original Scissorman murders. While Samuel Barton hypnotizes Jennifer, Helen pulls her home early, claiming she isn’t ready to remember the killings yet.
If Barton talks to his assistant Harris Chapman twice, Harris develops an affection for Jennifer and the player will control Jennifer instead of Helen. Barton is later interviewed by reporter Nolan Campbell and hands the Demon Idol statue to either Rick, the former Barrows family butler, or Sullivan, the city‑library curator – a choice that determines the game’s ending.
The first chapter has the player escaping the Scissorman inside the university building, while the second chapter revolves around retrieving the Demon Idol. Depending on earlier decisions, Helen may search the library, or Nolan Campbell or detective Stan Gotts may look for the idol in the butler’s home.
The final chapter returns to Barrows Castle, where the same character from chapter one must use the Demon Idol to open a vortex in the basement and destroy the seemingly immortal Scissorman, leading to ten possible endings.
Edited by Maya Carter
Multiplayer
- Game modes
- Single








