
Play Clock Tower II: The Struggle Within Online
Game Info
- Platform
- PlayStation
- Genres
- Graphic Adventure · Puzzle · Role-Playing · Adventure
- Player Perspective
- Side view
- Developers
- Human Entertainment
- Publishers
- Agetec · Human Entertainment · SUNSOFT
- Release date
- March 12, 1998
Summary
Clock Tower II: The Struggle Within (known in Japan as Clock Tower: Ghost Head) feels like a love‑letter to the original’s uneasy atmosphere while throwing in a few odd twists. The game swaps the series’ usual European castles for a creepy Osaka setting—though the North American version masks it as Salinas, California—so you’ll still stumble past Shinto shrines, samurai armor and other unmistakably Japanese décor even after the name change. You guide Alyssa Hale with a point‑and‑click cursor that morphs to signal items, panic mode or, when you slip into her darker alter ego Mr. Bates, a crosshair for shooting; the amulet she carries is the only thing keeping Bates at bay, and losing it forces a frantic personality swap that can open or close whole branches of the story.
The control scheme even lets you use a PlayStation Mouse for finer precision, and the DualShock’s rumble kicks in during chase sequences, adding a tactile jolt to the already tense “flash‑red” panic moments. With thirteen possible endings, each decision—whether you stay as Alyssa or seize Bates’s weapons—feeds into a branching narrative that feels more experimental than the earlier titles. Directed by Yutaka Hirata after series creator Hifumi Kono stepped away, the game also features Roger L. Jackson (Ghostface) voicing Mr. Bates, a quirky nod for horror fans.
Critics weren’t kind, calling the point‑and‑click interface sluggish and the trial‑and‑error puzzles unforgiving, yet the title has earned a cult following for its willingness to stray from mainstream horror tropes and its oddly mature, unsettling vibe.
Storyline
Clock Tower II: The Struggle Within follows 17‑year‑old Alyssa Hale, a high‑school student haunted by an alternate personality called Mr. Bates. In the spring of 1999 she travels to a remote California town to stay with her father’s friend, Phillip Tate, and discovers an amulet that seems linked to Bates’s power. When she reaches the Tate house at night, she finds her cousin Ashley decapitated, is attacked by another cousin, Stephanie, and eventually burns a cursed Maxwell statue, freeing Stephanie from possession before collapsing.
Alyssa awakens in a zombie‑infested hospital where detective Alex Corey rescues her and informs her that Stephanie will survive. After escaping the hospital she is taken to a pharmaceutical lab, where a masked man named George Maxwell stalks her. Her father, Allen, reveals that Alyssa is actually George’s daughter and explains the generational Maxwell Curse that forces cursed children to be buried beneath a family tree.
Allen shoots George, orders Alyssa to flee, and the building explodes. From a hillside Alyssa watches the flames, mourns her father’s death, and laments that she should have been the one to die.
Edited by Maya Carter









