
Play Chronicles of the Sword Online
Game Info
- Platform
- PlayStation
- Genres
- Puzzle · Real-Time Strategy · Strategy · Adventure
- Developers
- Synthetic Dimensions
- Publishers
- Psygnosis
- Release date
- December 1, 1996
Summary
Chronicles of the Sword, originally shown as King Arthur: The Quest of The Fair Unknown, drops you into the early days of Camelot as the eager knight Gawain, tasked with stopping the sorceress Morgana before she shatters the kingdom.
The game plays like a classic point‑and‑click adventure, using a third‑person view and pre‑rendered 3D backdrops that you can rotate between. A context‑sensitive cursor handles movement and actions, while dialogue choices drive conversations, and occasional combat sequences appear on the Regular difficulty setting.
Behind the scenes, the team built the world on PCs and Amigas with Imagine and 3D Studio Max, rendering sprites in a 16.7‑million‑color palette before compressing them to 256 colors. Full‑motion video, stop‑motion animation, and professional voice talent give the title a surprisingly cinematic feel for a mid‑90s adventure.
Because Psygnosis was owned by Sony, the game made it to the PlayStation in mid‑1996, even spawning magazine contests promising a free console. Critics, however, were harsh, citing clunky gameplay, dated graphics, and pacing issues that kept the title from finding a larger audience.
Storyline
Chronicles of the Sword is set in Sub‑Roman Britain around 420, in the kingdom of Albion. You play as Gawain, a young apprentice knight about to be knighted by King Arthur, when Merlin tasks him with stopping Queen Morgana, Arthur’s half‑sister and a powerful sorceress. Morgana murders the court priest, frames Lancelot and Guinevere’s affair, and is sentenced to exile before she declares war and vanishes using dark magic.
Gawain must gather the components for a special ring that shields him from Morgana’s black magic, all while she sends assassins and her vampire bodyguard Ragnar to end him. After forging the ring, he journeys to the forbidding fortress on the island of Lyonesse, survives capture, defeats a giant snake, and battles Ragnar. Though he cannot kill Morgana outright, the faerie minions he frees imprison her within Lyonesse, and he returns to Camelot as a hero of the Round Table.
Key figures include the scheming Morgana, the ancient warlock Merlin, the noble King Arthur, and the beautiful Queen Guinevere, whose secret romance with Sir Lancelot fuels the conflict. The story weaves sword‑and‑sorcery themes with classic Arthurian intrigue.
Edited by Maya Carter




