
Carnage Heart (1997). Play online
Game Info
- Platform
- PlayStation
- Developer Companies
- Artdink
- Publishers
- Artdink · Sony Computer Entertainment · Success
- Release date
- 3 March 1997
Summary
Carnage Heart pushes the PlayStation into pure tactical engineering, tasking you with building and programming autonomous battle‑mechs—called Overkill Engines, or OKEs. You start by choosing a chassis—from bipedal walkers to hovering drones—then equip each robot with weapons, armor, engines, CPUs and even paint schemes. Every hardware choice adds complexity, forcing you to upgrade factories or accept longer build times. Once the hardware card is complete, you lay out a flow‑chart of chips on a board to dictate every action the OKE will take in combat.
The combat itself plays out automatically, reacting solely to the chip program you’ve designed; movement, targeting, evasive maneuvers, and even conditional checks are all pre‑written. Supply negotiations with rival companies supply new parts and intel, letting you out‑research opponents as the war spreads across Jovian moons. The game ships with a hefty 58‑page strategy manual and a tutorial CD that walks you through the notoriously dense system. Though the graphics are functional rather than flashy, the depth rewards anyone willing to master its programming puzzle.
Storyline
In Carnage Heart, you assume the role of a commander overseeing a relentless war between rival factions of giant mecha. The battle units, known as Overkill Engines (OKEs), are not piloted directly; instead you must pre‑program every move using a visual flow‑chart system. Success depends on careful tactical planning, resource allocation, and clever programming to anticipate enemy actions. The game blends strategy and programming, forcing you to think several steps ahead before each engagement.
Edited by Maya Carter








