
Play Brigandine: The Legend of Forsena Online
Game Info
- Platform
- PlayStation
- Genres
- Role-Playing · Strategy · Turn-Based Strategy
- Player Perspective
- Top-down
- Developers
- Hearty Robin
- Publishers
- Atlus · E3 Staff
- Release date
- April 2, 1998
Summary
Brigandine: The Legend of Forsena (often just called Brigandine) blends classic turn‑based strategy with deep role‑playing mechanics. In the preparation phase each month you shuffle troops between castles, summon monsters with mana generated by your holdings, and even send Rune Knights on quests that temporarily remove them from the board but can yield useful bonuses. The Rune Knights act as leaders, their class and Rune Power dictating how many monsters they can command, while monsters can be promoted to stronger forms or equipped with items in the Grand Edition.
When you launch an attack, the game flips to a hex‑grid battle mode where up to three troops clash over twelve combat rounds. Units act once per round, moving then striking or casting spells, and the leader’s Rune Area boosts nearby monsters. Victory comes either by defeating the opposing leader or by occupying the enemy castle before the turn limit expires. Elements—red, blue, green, white, black—follow a rock‑paper‑scissors relationship, adding a tactical layer to both physical attacks and magic.
The 2000 Grand Edition expands the experience with six‑player multiplayer, a fully playable Esgares Empire, anime‑style opening and cut‑scenes, Japanese voice talent, and a streamlined 2D battle animation set, making the classic feel fresh for both veterans and newcomers.
Storyline
Brigandine: The Legend of Forsena opens on the central plains of Forsena, where the kingdom of Almekia finally ends a long war by defeating Norgard in the year 214, bringing a brief peace to the land. In the second month of 215, Admiral Zemeckis, commander of Almekia’s army, assassinates King Henguist, causing the kingdom to collapse. Zemeckis declares himself emperor, founds the Esgares Empire, and sets his sights on conquering the surrounding nations.
The opening scene shows Zemeckis receiving a visit from the Rune Knight Cador, known as the "Death Knight," who convinces him that he is being falsely accused of treason. Fueled by this belief, Zemeckis rebels against King Henguist, and his uprising is joined by other Rune Knights, allowing them to seize Almekia and rename it the Esgares Empire.
King Henguist meets his end at the hands of Cador, while his son, Prince Lance, escapes to the neighboring Kingdom of Padstow with the loyal Rune Knights. These betrayals and the rise of the Esgares Empire ignite the larger war that engulfs all the nations of Forsena.
Edited by Maya Carter
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