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Cover art of Breath of Fire IV

4 / 5

79 votes

Platform
PlayStation
Genres
Role-Playing · Turn-Based Strategy
Player Perspective
Third person
Developers
Capcom
Publishers
Capcom · Sony Computer Entertainment · Sourcenext · Acer TWP
Release date
April 27, 2000

Summary

Breath of Fire IV (often shortened to BoF IV) feels like a love letter to classic JRPG fans while pushing the PlayStation’s hardware a step further. The game swaps the series’ earlier 2‑D backdrops for high‑resolution, fully rendered 3‑D environments, yet keeps the beloved hand‑drawn character sprites, creating a striking blend of depth and nostalgia. Over 200 spells are scattered throughout the world, and the new Combo System rewards clever sequencing—chain ice spells for a frosty blast or fuse fire and wind for a fiery explosion.

Exploration is peppered with “field skills” that let you clear obstacles, while the returning Master System lets you apprentice under various mentors to fine‑tune stats and learn unique abilities. Side activities such as the fishing mini‑game and the village‑building Faerie Town add a pleasant break from the turn‑based battles, which let you rotate the camera 360° for strategic positioning and swap reserve characters who can recover health or magic each round. Critics praised the visual overhaul, the memorable soundtrack, and the depth of its systems, cementing BoF IV as a standout title on the original PlayStation.

Storyline

In the world of Breath of Fire IV, two floating continents are divided by a vast swamp‑land. After centuries of isolation, the first contact between the western Fou Empire and the eastern alliance sparks a brutal war that ends in a fragile armistice. One year after the cease‑fire, Princess Elina disappears while traveling near the front lines, prompting her sister Nina to set out alone in search of her. Nina, a winged magic‑user and princess of Wyndia, eventually finds the unconscious Ryu in a desert town. Ryu is an amnesic youth bearing a Dragon’s Eye that lets him transform into a dragon and summon other dragons.

Ryu joins Nina’s quest, and the party soon expands. Cray, a burly member of the cat‑like Woren tribe, brings his strong offensive and defensive skills; Scias, a quiet mercenary swordsman from the dog‑like Grassrunner clan, provides swift double attacks; Ershin, a mysterious robot‑like armor that speaks in the third person, adds both protection and cryptic knowledge; and Ursula, a proud granddaughter of a military commander with kitsune‑like features, contributes magic and gunfire expertise. Their primary antagonist is Fou‑Lu, the ancient emperor who founded the Fou Empire centuries ago, was sealed after a failed god‑summoning, and now seeks to regain his lost godhood. Supporting foes include General Yohm, who aims to stop Fou‑Lu, Captain Rasso, an elitist commander, and Yuna, a cruel geneticist who fuses Elina’s body with the Imperial Headquarters.

The journey takes the heroes through swamps, volcanoes, and ancient temples as they hunt for the Dragonslayer sword needed to confront Yuna. After defeating Yuna and destroying the artificial Endless that houses Elina, the party reaches the Emperor’s pagoda where Ryu battles Fou‑Lu. Their clash merges them into the complete Yorae Dragon God, which decides to send the gods back to their own world, allowing Ryu to return to mortal form. The game ends with the companions leaving the palace together, while an alternate ending hints at Fou‑Lu absorbing Ryu and planning humanity’s destruction.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • BOF4 Short
  • Breath of Fire 4 Alternative