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Alundra Cover Art

3.5 / 5

34 votes

Platform
PlayStation
Player Perspective
Top-down
Developer Companies
Matrix Software
Publishers
Psygnosis · Sony Computer Entertainment · MonkeyPaw Games · Working Designs
Release date
11 April 1997
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇯🇵 Japanese

Summary

Alundra still feels fresh thanks to its dream‑walking mechanic, letting you slip into each villager’s subconscious for a uniquely themed puzzle set. The top‑down action is tight, with real‑time combat and platforming that get trickier as lava, sand and other surfaces alter movement. With more than 7,000 screens to explore, the island of Inoa rewards patience and maps full of hidden shortcuts. I often found myself racing against the clock to solve a shrine’s riddle before my character’s health faded in a nightmare. The game’s soundtrack, composed by Kohei Tanaka, weaves an atmospheric backdrop that still echoes in my mind.

The title is a spiritual sequel to the Genesis classic *Landstalker*, thanks to several developers who previously worked on that game and on *Shining Force*. Instead of traditional experience points, the design lets players grow simply by mastering its challenges, a philosophy its producer Yasuhiro Ohori championed. Critics rewarded the effort—scores in the mid‑80s on GameRankings and Metacritic, and runner‑up RPG of the Year from Electronic Gaming Monthly. After a strong initial run of over 100 k copies in North America and a later PSone Classics release, Alundra earned its spot as a retro‑gaming gem.

Storyline

Alundra, an elf Dreamwalker from the clan Elna, sails toward Inoa after a recurring vision in which a mysterious figure calls him the "Releaser" and warns of an evil named Melzas. A storm wrecks his ship, leaving him unconscious on a beach where a villager named Jess rescues him and brings him to the nearby village.

In Inoa, Alundra discovers he can enter people’s dreams and begins clearing nightmarish visions that are killing villagers in the real world. As the deaths mount, some villagers start blaming the newcomer for the curse.

Dreamwalker Meia arrives from the clan and together they uncover that the demon Melzas has masqueraded as a god, using the priest Ronan to keep the populace praying and feeding his power.

Armed with the necessary relics, Alundra breaches Melzas’ palace, defeats the demon, and then departs the island with Meia, leaving the villagers to rebuild.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Alundra Artwork 1
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Alternative Titles

  • The Adventures of Alundra Alternative