
Play Alundra Online
Game Info
- Platform
- PlayStation
- Genres
- Platformer Ā· Role-Playing Ā· Adventure
- Player Perspective
- Top-down
- Developers
- Matrix Software
- Publishers
- Psygnosis Ā· Sony Computer Entertainment Ā· MonkeyPaw Games Ā· Working Designs
- Release date
- April 11, 1997
Summary
Alundra, known in Europe as *The Adventures of Alundra*, lets you slip between waking life and the nightmarish realms of other peopleās dreams. The dreamāwalking mechanic isnāt just a gimmick; each subconscious level twists its puzzles and enemies to match the dreamerās personality, turning every foray into a fresh braināteaser. The gameās world stretches over 7,000 screens, rewarding careful exploration with upgrades that let you brave sandāslowed passages, lavaāburning pits, and other terrain quirks.
What really sticks with me is the puzzle design, a clear heir to the *Landstalker* crewās legacy. The developers deliberately scrapped traditional experience points, trusting that repeated combat and clever problemāsolving would naturally sharpen your skills. By the end, even a clumsy newcomer feels like a seasoned actionāadventurer. Kohei Tanakaās soundtrack weaves a subtle, almost melancholy mood that underscores the gameās mature storytelling.
Critics were quick to notice the depth: aggregate scores hover in the midā80s, with *GameSpot* and *IGN* both handing it 8.5āplus. It snagged runnerāup RPG of the Year from *Electronic Gaming Monthly* and a secondāplace Best RPG nod from *GamePro*. Sales reflected the buzz, moving over 140,000 units in Japan and topping 100,000 copies in North America within a month of launch.
Even years later, the blend of tight platforming, relentless puzzles, and that eerie dreamāwalking vibe makes Alundra feel like a hidden gem that still rewards anyone willing to lose a few nights of sleep.
Storyline
Alundra, an elf from the Dreamwalker clan, sets out for the village of Inoa after a recurring dream in which a mysterious figure calls him the "Releaser" and warns of an evil named Melzas. His ship is shattered in a storm, leaving him unconscious and drifting until a villager named Jess rescues him and brings him to his home in Inoa.
In the village Alundra discovers his Dreamwalker ability to enter other peopleās dreams. He uses this power to free the townsfolk from nightmarish visions that sometimes kill the dreamer in the real world, though the increasing deaths cause some villagers to suspect him of the curse.
Another Dreamwalker, Meia, arrives to aid Alundra. Together they uncover that the demon Melzas has masqueraded as a god, feeding on the villagersā prayers. The priest Ronan has been complicit, helping Melzas maintain the false worship.
Armed with the necessary items and knowledge, Alundra penetrates Melzasā palace and destroys the demon. With the threat ended, Alundra and Meia bid farewell to the grateful villagers and part ways, each continuing their own journey.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
Alternative Titles
- The Adventures of Alundra Alternative




















