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Cover art of Alundra

3.9 / 5

34 votes

Platform
PlayStation
Genres
Platformer · Role-Playing · Adventure
Player Perspective
Top-down
Developers
Matrix Software
Publishers
Psygnosis · Sony Computer Entertainment · MonkeyPaw Games · Working Designs
Release date
April 11, 1997

Summary

Alundra, known in Europe as *The Adventures of Alundra*, lets you slip between waking life and the nightmarish realms of other people’s dreams. The dream‑walking mechanic isn’t just a gimmick; each subconscious level twists its puzzles and enemies to match the dreamer’s personality, turning every foray into a fresh brain‑teaser. The game’s world stretches over 7,000 screens, rewarding careful exploration with upgrades that let you brave sand‑slowed passages, lava‑burning pits, and other terrain quirks.

What really sticks with me is the puzzle design, a clear heir to the *Landstalker* crew’s legacy. The developers deliberately scrapped traditional experience points, trusting that repeated combat and clever problem‑solving would naturally sharpen your skills. By the end, even a clumsy newcomer feels like a seasoned action‑adventurer. Kohei Tanaka’s soundtrack weaves a subtle, almost melancholy mood that underscores the game’s mature storytelling.

Critics were quick to notice the depth: aggregate scores hover in the mid‑80s, with *GameSpot* and *IGN* both handing it 8.5‑plus. It snagged runner‑up RPG of the Year from *Electronic Gaming Monthly* and a second‑place Best RPG nod from *GamePro*. Sales reflected the buzz, moving over 140,000 units in Japan and topping 100,000 copies in North America within a month of launch.

Even years later, the blend of tight platforming, relentless puzzles, and that eerie dream‑walking vibe makes Alundra feel like a hidden gem that still rewards anyone willing to lose a few nights of sleep.

Storyline

Alundra, an elf from the Dreamwalker clan, sets out for the village of Inoa after a recurring dream in which a mysterious figure calls him the "Releaser" and warns of an evil named Melzas. His ship is shattered in a storm, leaving him unconscious and drifting until a villager named Jess rescues him and brings him to his home in Inoa.

In the village Alundra discovers his Dreamwalker ability to enter other people’s dreams. He uses this power to free the townsfolk from nightmarish visions that sometimes kill the dreamer in the real world, though the increasing deaths cause some villagers to suspect him of the curse.

Another Dreamwalker, Meia, arrives to aid Alundra. Together they uncover that the demon Melzas has masqueraded as a god, feeding on the villagers’ prayers. The priest Ronan has been complicit, helping Melzas maintain the false worship.

Armed with the necessary items and knowledge, Alundra penetrates Melzas’ palace and destroys the demon. With the threat ended, Alundra and Meia bid farewell to the grateful villagers and part ways, each continuing their own journey.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Artwork 1 of Alundra
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Multiplayer

Game modes
Single

Alternative Titles

  • The Adventures of Alundra Alternative