
Play Alundra 2: A New Legend Begins Online
Game Info
- Platform
- PlayStation
- Genres
- Role-Playing
- Player Perspective
- Third person · Side view
- Developers
- Matrix Software
- Publishers
- Activision · Sony Computer Entertainment
- Release date
- November 18, 1999
Summary
Alundra 2: A New Legend Begins drops you into a fully 3‑D world where every angle can be explored and the camera spins 360 degrees at your command. As Flint, a silent swordsman, you swing a blade that can be upgraded with stronger swords and shields, while collecting Puzzle Pieces to unlock combo attacks from the enigmatic Lord Jeehan. The game mixes classic action‑RPG combat with brain‑twisting puzzles, platforming sections, and a host of quirky NPCs who pepper the journey with humor and hints. Unique magical rings grant oddball powers—floating mid‑air or walking over lava—adding a layer of strategy to both battles and environmental challenges. Though the story leans lighter than its predecessor, the blend of exploration, gear upgrades, and inventive puzzles gives the title a distinct charm that still feels fresh for PlayStation fans.
Storyline
Alundra 2: A New Legend Begins is set in the kingdom of Varuna, where the sorcerer Mephisto wields magical wind‑up keys to enslave humans and turn animals into violent machines. The protagonist, Flint, is a pirate hunter wanted for treason who infiltrates a flying airship. Inside he discovers humanoid robots with keys protruding from their backs and a family of three pirates—Zeppo, Albert and Ruby—who are being watched by Baron Diaz. Baron, wary of Mephisto, has tasked the pirates with keeping an eye on the sorcerer’s experiments. Flint is discovered, a battle erupts, the ship crashes and he falls into the sea.
A villager rescues Flint and brings him to a nearby settlement where he meets Princess Alexia. Alexia explains her father has vanished and that Baron Diaz used the pirates to eliminate him. Together they begin searching for proof of the Baron's betrayal. Their investigation leads them to Mephisto’s mechanical abominations and the mysterious “Church of the Key.”
Mephisto captures the pair and transports them by sea to Varuna, where Flint is thrown overboard but survives. He reaches the capital and confronts Baron Diaz, who threatens Alexia’s life unless Flint retrieves three relics. Flint enlists the help of Zeppo, Albert and Ruby, who guide him into ancient ruins. Inside he battles the ruins’ guardians and secures the three relics. He returns the relics to the Baron, who uses them to open a long‑sealed tower.
Inside the tower Mephisto discovers a mural that requires a fourth relic to complete its instructions. Flint is sent back into dungeons, where he frees an enslaved dragon named Tirion. Tirion carries Flint back to Varuna, where the final relic is placed and the tower’s machinery awakens. Mephisto reveals he built the tower two thousand years ago to locate the planet’s nerve‑center, and he inserts a key into Baron Diaz, turning him into a mechanical monster. Flint defeats the monster, restoring the Baron to his human form.
Mephisto then raises the Star Key, a colossal key‑shaped structure, from the sea with the intention of mutating the planet. Tirion flies Flint, Alexia, and the three pirates to the Star Key, where Zeppo is captured and transformed into a mechanical foe. Flint defeats the transformed Zeppo, restores him, and confronts Mephisto in a final battle, killing the sorcerer as the Star Key collapses into the ocean. The group escapes on Tirion’s back, and Flint and Alexia share an embrace as they fly away.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
Alternative Titles
- Alunda 2 Short
- Alundra 2 Short
External Links
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