
Play Ace Combat 3 - Electrosphere Online
Game Info
- Platform
- PlayStation
- Genres
- Flight Simulation
- Developers
- Namco
- Publishers
- Namco
- Release date
- March 2, 2000
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Ace Combat 3 – Electrosphere drops you into a neon‑slick future where you can hop between fighter jets, a lone spacecraft, and even a carrier deck. The game leans toward arcade thrills, yet it forces you to watch your energy meter and avoid tight turns that would stall a real plane. You get a 360‑degree cockpit view, a searchable in‑game database and an electronic mailbox that feel oddly modern for a 1999 PlayStation title. In Japan the original two‑disc set offered 52 missions across four factions, branching paths and five possible endings, complete with animated cut‑scenes and full voice work. The overseas version was trimmed to a single disc, 36 missions that stick to the UPEO side, text‑only slideshows and no voice acting. Regardless of version, you can pilot roughly 22‑23 cutting‑edge aircraft—from the F‑16XF Gyrfalfon to the UI‑4054 Aurora—and even refuel mid‑air, land on carriers at night, or use autopilot and ILS for precision approaches. The techno‑heavy soundtrack, crafted by Namco’s Tetsukazu Nakanishi, Koji Nakagawa, Kanako Kakino, Hiroshi Okubo and Go Shiina, keeps the adrenaline high while you chase dogfights and watch cinematic replays in the smart‑cam mode.
Storyline
Ace Combat 3: Electrosphere takes place in the Strangereal universe in the cyber‑punk year 2040. Multinational megacorporations General Resource Limited and Neucom (called Neuwork outside Japan) have supplanted governments and launch a corporate war in the region of Usea, prompting the Universal Peace Enforcement Organization (UPEO) to intervene. The plot revolves around the Electrosphere, a fictional Internet‑like network where human consciousness can be uploaded, and the transhumanist terrorist group Ouroboros that seeks to upload all of humanity.
In the Japanese version players assume the role of Nemo, a silent UPEO Special Armed Response Force pilot working with Rena Hirose and Commander Park. Depending on choices—such as sparing or shooting UPEO delegate Gabriel William Clarkson—Nemo can defect to General Resource under ace Abyssal Dision or side with Neucom. The story reveals that Ouroboros and Dision orchestrated the war, with Dision existing as an AI copy inside the Electrosphere.
After completing all five endings, it is disclosed that Nemo is actually an AI created by scientist Simon Orestes Cohen to eliminate Dision and avenge researcher Yoko Martha Inoue. In the international version, Nemo is presented as a human UPEO pilot who ultimately defeats Ouroboros and its rogue AI leader Aurora within the Electrosphere.
Edited by Maya Carter
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