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Cover art of Ace Combat 2

4.2 / 5

36 votes

Platform
PlayStation
Genres
Shooter · Simulation
Player Perspective
First person · Third person
Developers
Namco
Publishers
Namco · Sony Computer Entertainment Europe
Release date
May 30, 1997

Summary

Ace Combat 2 drops you into the cockpit of a mercenary pilot facing a worldwide terrorist plot, offering around 30 missions that reward cash for new aircraft, weapon upgrades and parts. The game expands the original’s roster to 24 fighter jets, adds dual‑shock vibration, analogue joystick support and even a wing‑man that can be called in from mission four onward, giving the arcade‑styled flight feel a tactile edge.

Designed by Masanori Kato after he felt the first Air Combat fell short, the team pushed the PlayStation’s polygon limits to deliver crisper visuals and a broader mission variety. They deliberately kept the physics simple, letting players pull off high‑g rolls on Expert mode while still feeling like they’re really soaring. New “aces” – elite enemy pilots – appear as hidden challenges, and two difficulty settings let newcomers or veterans choose their level of realism.

The soundtrack, a funk‑rock homage to Top Gun, mixes drum‑and‑bass and techno to match the sci‑fi flair of each sortie. Critics praised the draw distance, graphics and mission design, earning the game a Gold Prize for half‑a‑million Japanese sales and accolades from Famitsu, IGN and EGM.

Storyline

Ace Combat 2 (PlayStation) opens in May 1997 when several prominent heads of state on the continent of Usea disappear on a mysterious diplomatic mission. While they are away, a high‑ranking military corps codenamed “NA‑P2700” stages a swift coup, seizing key sectors and an Extra Powerful Cruise Missile.

The pro‑government Unified Command enlists the 92nd Special Tactical Fighter Squadron “Scarface,” a band of mercenary pilots led by the ace known as Scarface One. With supplied hardware, the squadron attacks rebel air bases, oil refineries and naval ports, clashes with ace pilots of the Z.O.E. group, and takes on prototype weapons such as the Dragonet‑class submarine and the massive XB‑10 “Big Bad Mama” bomber.

Unified Command then launches the two‑pronged invasions “Alphaville” and “Bellissima,” crushing remaining rebel strongholds. The final assault targets the rebel headquarters in St. Ark, where Scarface’s team eradicates the last resistance and frees the city. The campaign concludes with the Normal ending.

Edited by Maya Carter

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  • Screenshot 2 of Ace Combat 2
  • Screenshot 3 of Ace Combat 2
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  • Screenshot 5 of Ace Combat 2
  • Screenshot 6 of Ace Combat 2

Multiplayer

Game modes
Single

Alternative Titles

  • AC2 Short