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Cover art of 2Xtreme

1.6 / 5

Platform
PlayStation
Genres
Racing · Sports
Player Perspective
Third person
Developers
Sony Interactive Studios America
Publishers
Sony Computer Entertainment
Release date
October 31, 1996

Summary

2Xtreme drops you into a globe‑spanning extreme‑sports circuit that feels more like a chaotic carnival than a polished race. You can shred snow in Japan, zip on inline skates through neon‑lit Las Vegas, bike across rugged African terrain, or grind a skateboard down Los Angeles streets, each venue packed with 12 wildly designed courses. The game rewards daring: points come from fast finishes, trick combos—backside rail grabs, 360s, ollie‑airs—and even from knocking opponents off their rides, while four distinct power‑ups add a surprise‑attack element. Ten quirky characters let you pick a style, and a health meter shows how many hits you can take before a tumble. Seasons string the tracks together, tallying scores from time, placement, gates, and knockdowns, while a split‑screen two‑player mode forces both racers to start at the back, making every obstacle a shared hazard. Critics were split; some praised the high‑speed action, responsive controls, and split‑screen fun, but others slammed the graphics as dated and the split view as cramped, noting the lack of a link‑cable option.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Artwork 1 of 2Xtreme

Multiplayer

Game modes
Single