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Game Info

Cover art of 007 - Tomorrow Never Dies
Platform
PlayStation
Genres
Action · Shooter
Developers
Black Ops Entertainment
Publishers
Electronic Arts
Release date
November 16, 1999

Summary

Tomorrow Never Dies drops you into a third‑person Bond adventure that tries to blend shooting, stealth and a couple of surprise set‑pieces. You spend most of the time as James Bond, with a single level letting you slip into the shoes of Chinese agent Wai Lin, and the game swaps to a first‑person view whenever you line up a shot. The weapon roster feels appropriately Bond‑ish – from pistols to a sniper rifle – and the controls let you run, sidestep, roll and even tuck‑and‑roll in tight spots. Two of the ten stages break the gun‑play mold: one sends you careening down a snowy slope, the other puts you behind the wheel of an armed car, blasting enemy vehicles.

Behind the scenes, Black Ops Entertainment wrestled with a tight schedule, cranking out a skiing engine in just thirty days and later trimming a planned two‑player mode to focus on solo play. The project rode the co‑publishing wave of EA and MGM, finally hitting North America in mid‑November 1999 and the UK a week later, with a Japanese release the following February. The developers deliberately added the ski and drive sections to set the game apart from GoldenEye’s pure first‑person formula.

Tommy Tallarico’s soundtrack earned most of the praise, standing out as the game’s brightest feature amid mixed reviews. Critics noted clunky AI, camera quirks and a short campaign, often comparing the experience unfavorably to Syphon Filter. Still, the blend of classic Bond gadgets – cufflink lasers, infrared cameras – and the occasional cinematic clip from the film give the title a nostalgic charm for any 007 fan.

Storyline

The PlayStation title 007: Tomorrow Never Dies follows the film’s storyline closely. Bond crosses the China‑Russia border into a Russian radar base, uses a laser designator to target the dish and calls in a British jet that drops an air‑to‑surface missile. A helicopter arrives, Bond eliminates its crew, recovers a key, unlocks a massive gate and escapes on skis, only to plunge off a sheer cliff and deploy his Union Jack parachute.

Later, Bond infiltrates an arms bazaar, photographs military hardware and watches a British warship launch a BGM‑109 Tomahawk to neutralise the threat. He discovers nuclear weapons aboard an L‑39 Albatros, engages Russian terrorists in a fierce firefight, hijacks the jet and returns to MI6. The mission then sends him to a Hamburg party to investigate media mogul Elliot Carver; there he meets his former lover Paris, is slapped, knocked out, escapes a mirrored cell with laser‑cufflinks, destroys the central computer and battles Carver’s guards.

Bond recovers Henry Gupta’s GPS scrambler, learns Carver’s plot to spark a war in China and rescues Paris from the Hotel Atlantic, killing the assassin Kaufman who wields razor discs and an AK‑47. With Q’s BMW he destroys a terrorist convoy in the Swiss Alps, tracks down chemical expert Satoshi Isagura on a Hokkaido ski ridge, and later steals a data disk from Carver Media Tower in Saigon. After a capture and escape, Wai Lin helps him battle Saigon police, locate a stealth boat in Hạ Long Bay, eliminate Carver’s right‑hand man Stamper, stop a nuclear missile aimed at Beijing and escape before the boat self‑destructs.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of 007 - Tomorrow Never Dies

Multiplayer

Game modes
Single