
Play X-Men: Destiny Online
Game Info
- Platform
- Nintendo DS
- Genres
- Role-Playing · Beat 'em Up · Adventure
- Player Perspective
- Third person
- Developers
- Silicon Knights
- Publishers
- Activision
- Release date
- September 27, 2011
Summary
X-Men: Destiny on the DS tried to blend classic action‑RPG elements with the freedom of mutant customization. The game lets you collect X‑Genes, each unlocking offensive, defensive and utility powers that you can mix to craft a personal combat style. Early pre‑order incentives were a nice touch – Amazon gave Emma Frost’s outfit, Best Buy offered Juggernaut’s gear, and GameStop handed out Havok’s suit. Behind the scenes, development was rocky: Silicon Knights faced a slashed budget after Disney’s Marvel acquisition, even pouring $2 million of their own cash to finish the title, a move that surprised Activistion. Legal battles over Unreal Engine 3 code later led to the game’s removal from digital stores on January 1 2014, with unsold copies destroyed. Critics panned the DS version for button‑mashing combat and shallow choices, landing it in the low‑30s on review aggregators.
Storyline
In X‑Men: Destiny, a fractured San Francisco is split into human and mutant zones after years of conflict. Players pick one of three original mutants—Aimi Yoshida, Adrian Luca, or Grant Alexander—and their decisions shape which mutants become allies or foes.
The game opens at a peace rally honoring the late Professor X, seen through Mutant Response Division chief Luis Reyes. The rally is ambushed by the anti‑mutant Purifiers, who are kidnapping mutants instead of killing them, triggering the player’s latent powers. After defending civilians, the player meets members of both the X‑Men and the Brotherhood and pursues Purifier leader Cameron Hodge, only for Magneto to drop the Golden Gate Bridge on the battlefield.
Nightcrawler rescues the player at the last second and teleports them to Chinatown, where they are sent to locate Gambit, who runs a nearby nightclub. Gambit enlists the player to raid a Purifier warehouse and then reveals the location of an underground lab holding captured mutants such as Quicksilver, Surge and Colossus. With those mutants’ help, John Sublime and the U‑Men are defeated and the prisoners are freed, after which the player confronts a heavily‑armored Hodge who falls to his apparent death.
Depending on whether the player sides with the X‑Men or the Brotherhood, they are directed to Cyclops or Mystique and tasked with finding Pixie and Caliban. With Forge’s aid they discover that Hodge’s hidden benefactor is the rogue Sentinel Bastion, now uploaded to the MRD satellite and manipulating Reyes. A helicopter carrying Pixie is shot down, killing her, and Magneto blames Cyclops before battling the player and Juggernaut.
The climax pits the player against Reyes, who seeks to amplify his mind‑control via Bastion’s satellite. After disabling the broadcast tower with Cyclops and Magneto’s help, Bastion downloads into Reyes, dons a massive armor, and summons Sentinels, all of which are ultimately destroyed. Reyes surrenders, and the ending diverges: siding with the X‑Men shows Cyclops and the team watching San Francisco’s ruins, promising a future of coexistence, while siding with the Brotherhood shows Magneto declaring a mutant‑only nation and offering the player survival lessons.
Edited by Maya Carter
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