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WireWay Cover Art

2.8 / 5

Platform
Nintendo DS
Player Perspective
Third person
Developer Companies
Konami Digital Entertainment
Publishers
Konami Digital Entertainment
Release date
3 November 2009
Languages
🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French

Summary

WireWay is an action‑puzzle platformer that turns circuitry into a mechanic playground. You guide Wiley by pulling hidden wires and essentially “throwing” him across the screen, turning each level into a physics‑based puzzle. The 48 stages ramp up in complexity, demanding timing, angle judgment and a dash of experimentation to keep the little guy alive. I love how Konami blended the satisfaction of solving a tangled circuit with classic platforming momentum—it feels like a mash‑up of brain‑teasing and arcade reflexes. The game’s modest visual style masks an impressively deep design that rewards persistence and clever routing, making every cleared stage feel earned.

Storyline

WireWay drops players into the chaotic world of Wiley Springer, a mischievous alien who’s landed himself in a massive dilemma. After a series of prank‑filled mishaps, Wiley discovers a newfound talent for Elan wire mining, a skill that could be his ticket out of trouble.

Armed with his Elan wire, Wiley sets his sights on the legendary Super Elan, a power source coveted by every faction in the galaxy. To claim it, he must battle rival alien gangs that patrol the neon‑lit corridors of the WireWay system.

The levels are littered with moving platforms, laser traps, and shifting obstacles that force Wiley to constantly adapt his mining technique. Each victory against a gang unlocks a fragment of the Super Elan’s location.

The final showdown pits Wiley against the alien boss who hoards the Super Elan, and defeating it will free his true love from captivity. Success means both the ultimate power and a heartfelt reunion.

Edited by Maya Carter

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  • WireWay Screenshot 1
  • WireWay Screenshot 2