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Cover art of Wario: Master of Disguise

2.5 / 5

13 votes

Platform
Nintendo DS
Genres
Platformer · Puzzle
Player Perspective
Side view
Developers
Nintendo · Suzak
Publishers
Nintendo
Release date
January 18, 2007

Summary

Wario: Master of Disguise drops you into the mind of the world’s most ornery garlic‑loving schemer, who abandons his shady software gig after a TV special about a master thief sparks a bout of jealous ambition. With a flick of the DS stylus you draw designs on Wario, guided by his flamboyant magic wand Goodstyle, to unlock a parade of costumes that each grant a unique ability. The game’s seven distinct forms—referenced in its Japanese title *Phantom Thief Wario the Seven*—let you slip past guards, glide through water, or scale ancient traps, turning the stylus into a wardrobe‑changing tool as much as a controller. Exploration feels like a mini‑Metroidvania: new outfits open up exotic locales such as a luxury liner, submerged ruins, and an Egyptian pyramid, each brimming with loot to hoard. Movement is handled with the D‑pad or face buttons, while every costume‑specific action lives on the touch‑screen, keeping the handheld’s dual‑screen charm front and center. Unlike the invincibility of earlier Wario Land titles, this platformer gives you a health bar, adding a touch of tension as you juggle treasure‑hunting with the risk of a well‑timed trap.

Storyline

Wario is lounging at home watching television when he flips onto a program about the thief Silver Zephyr, a master of disguises. Jealous, he quickly builds the Telmet helmet to jump into the TV, steals the disguise‑changing wand Goodstyle, and begins looting the ocean liner that Zephyr was about to clear out.

Silver Zephyr, now calling himself Count Cannoli, gives chase, catches Wario and is defeated. He tries to bargain for Goodstyle, but breaks the pact upon learning that a piece of the Wishstone—an ancient tablet said to grant wishes—is aboard the ship. Wario snatches the fragment and decides to hunt down the remaining five pieces. In icy caves he encounters a third thief, Carpaccio, who is also after the Wishstone.

Before entering a volcano, Wario meets a girl named Tiaramisu, who is actually the demon Terrormisu sealed inside the Wishstone; she pretends to be an ally and even helps defeat a boss. In the final episode Wario learns her true nature and defeats her with aid from Count Cannoli and Carpaccio. He discovers Goodstyle is the original Count Cannoli and that it grants his wish for the clan’s treasure, but the Telmet only teleports him out, leaving the loot behind. Determined, Wario vows to re‑enter the television to retrieve it, and the story ends unresolved.

Edited by Maya Carter

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Multiplayer

Game modes
Single