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Cover art of Warhammer 40,000: Squad Command

2.9 / 5

Platform
Nintendo DS
Genres
Strategy · Turn-Based Strategy · Tactical Strategy
Player Perspective
Top-down
Developers
RedLynx
Publishers
THQ
Release date
November 12, 2007
Languages
🇬🇧 🇺🇸 English · 🇫🇷 French

Summary

Warhammer 40,000: Squad Command delivers a surprisingly fast, action‑packed feel despite its turn‑based roots, letting you command Space Marine squads with the same tactical grit of the tabletop game. In the single‑player campaign you lead the Ultramarines through 13 tightly scripted missions on the war‑torn world of Ruhr III, each tied together with cinematic flair that keeps the narrative momentum high.

The multiplayer side expands the battlefield to nine distinct maps where up to eight players can clash via local wireless or global Wi‑Fi, picking either the Imperium or Chaos side for head‑to‑head skirmishes. You can field any of the three Space Marine chapters or the three Chaos legions, and the DS version even adds a download‑play option with four selectable chapters.

Gameplay hinges on a clear HP and Action‑Point system: AP fuels movement, firing and even aiming for better accuracy, while heavy weapons drain more AP to reflect their bulk. Units can enter Overwatch, automatically shooting the first enemy that steps into their line of sight, and the fully destructible 3D environments let you blast cover away to expose hidden foes. With over twenty weapons at your disposal, each encounter feels both familiar to Warhammer fans and fresh enough to keep the tactical loop engaging.

Storyline

Warhammer 40,000: Squad Command’s single‑player campaign puts you in command of the Ultramarines. Over fifteen missions you battle the Word Bearers Legion of Chaos Marines as they try to overrun the industrial world of Ruhr III. The campaign follows the Imperium’s forces as they repel the chaotic incursion and secure the planet.

Edited by Maya Carter

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