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Game Info

Cover art of WALL-E
Platform
Nintendo DS
Genres
Shooter · Platformer · Puzzle · Adventure
Developers
Helixe
Publishers
Play THQ
Release date
June 24, 2008
Languages
🇬🇧 🇺🇸 English · 🇫🇷 French

Summary

The Nintendo DS version of WALL·E (often just called WALL‑E) is a quirky platformer that came together thanks to three separate studios—Heavy Iron, Asobo and Helixe—while THQ handled publishing. It’s built around an earlier cut of the 2008 movie, so a few key moments don’t line up with the theatrical release, which gives the game its own little charm. Critics were split on the title overall, but the Asobo‑crafted portion earned the most praise among reviewers.

On the handheld, players can wander through fourteen distinct worlds and even team up in co‑op mode, choosing to control either WALL‑E or his sleek companion EVE. As you clear levels, short clips from the film unlock for later viewing, turning the DS into a mini‑theater. The title resonated with fans enough to push sales past the one‑million mark, a solid feat for a licensed game.

Storyline

The WALL‑E DS game mirrors the film’s storyline, set in 2805 when Earth is buried under trash and humanity lives aboard the massive BnL star‑liners. All the WALL‑E trash‑compactors have shut down except one, which has become sentient.

Our hero discovers a lone plant in a refrigerator and soon meets the sleek EVE probe, who initially attacks but then befriends him. Together they brave a sandstorm, defeat a rogue WALL‑A, and board the ship that returns EVE to the Axiom.

On the Axiom, Captain McCrea celebrates the plant’s discovery, but AUTO, the ship’s autopilot, sends EVE and WALL‑E to a repair ward. WALL‑E grabs EVE’s plasma cannon, fights security bots, and escapes in a pod that self‑destructs after GO‑4 plants the greenery inside. A frantic chase across the ship ends with WALL‑E’s fire‑extinguisher rocket running out of water, forcing EVE to retrieve the plant and bring him back.

AUTO reveals a secret no‑return directive, electrocutes EVE, and throws the plant down a garbage chute. After a showdown that frees the ship’s tilt, the plant activates the hyperjump, delivering the crew back to Earth. EVE’s kiss restores WALL‑E’s memory, and the humans and robots begin rebuilding the planet together.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of WALL-E
  • Screenshot 2 of WALL-E
  • Screenshot 3 of WALL-E

Multiplayer

Game modes
Single