Play Tinker Bell and the Great Fairy Rescue Online

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Game Info

Cover art of Tinker Bell and the Great Fairy Rescue
Platform
Nintendo DS
Genres
Adventure
Developers
EA Bright Light
Publishers
Disney Interactive Studios
Release date
September 10, 2010

Summary

Tinker Bell and the Great Fairy Rescue lets me design my own fairy and whisk away to Fairy Camp, where the English countryside sprawls with hidden nooks waiting to be explored. The core quest revolves around tracking down six rare lilies—including the elusive Rainbow Lily—by teaming up with Lizzy and a cast of friendly sprites, each offering a unique talent for the many mini‑games scattered across the map. I spend time crafting, baking, and decorating cookies, all using the DS’s touch screen to tap arrows, select dialogue, and guide my fairy through puzzles. The game even sprinkles in multiplayer fun and DGamer integration, while a link to Pixiehollow.com adds a dash of online connectivity for extra challenges.

Storyline

In *Tinker Bell and the Great Fairy Rescue*, Tinker Bell and her friends attend a summer fairy camp in England. Curious Tink slips into a nearby human house where Dr. Griffiths and his daughter Lizzy are staying. Lizzy leaves a handmade fairy house that Tink explores, only to be discovered by Lizzy and taken inside. The girl, fascinated by fairies, gives Tink a blank field journal and the two quickly become friends.

When Lizzy’s father is preoccupied fixing ceiling leaks, Tink spends the night repairing them and unintentionally releases a captive butterfly meant for a museum exhibit. Meanwhile, Vidia rallies Rosetta, Iridessa, Fawn, Silvermist, Clank and Bobble to rescue Tink. They build a boat, crash over a waterfall, and continue on foot, forgiving Vidia for the mishap that led to Tink’s capture.

The rescue party reaches the house as Dr. Griffiths tries to trap Vidia in a jar and drives off to London. Lizzy, aided by Tink and the other fairies, flies after the car, sabotages the engine and forces a stop. Her father finally believes her, apologizes, and releases Vidia.

The story ends with a picnic the next day, where Lizzy, her dad, and the fairies read the field journal together beneath the camp’s fairy tree.

Edited by Maya Carter