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Cover art of Summon Night X: Tears Crown

3.4 / 5

4 votes

Platform
Nintendo DS
Genres
Role-Playing
Publishers
Namco Bandai Games
Release date
November 5, 2009

Summary

Summon Night X: Tears Crown feels like a love letter to the series, arriving just as the franchise hits its 10‑year milestone. The game sticks to a classic turn‑based combat system, letting you savor each strategic decision the way the early titles did. Its fantasy world is packed with the familiar summons and lore that longtime fans adore, yet the DS format gives it a fresh, handheld charm.

Developed by Flight‑Plan and Think & Feel, the title landed in Japan on November 5, 2009 under Namco Bandai’s banner. The collaboration brings a polished visual style to the dual screens, while the handheld’s touch capabilities subtly enhance menu navigation without breaking the series’ traditional feel. For anyone who’s followed Summon Night’s evolution, this DS entry feels both nostalgic and celebratory.

Storyline

Summon Night X: Tears Crown opens in the world of Runeheim, where a decade‑long peace between the empire of Delteana and the kingdom of Celestia is on the brink of collapse. The player can experience the conflict from the perspective of either Phara Mir Celestia or Dylan Will Delteana, the respective heirs to the opposing thrones and childhood friends caught in the rising tension.

The story’s cast is rooted in the two royal families: Phara is the daughter of King Novice Won Celestia, whose son Noin is also a Celestian prince, while Dylan is the son of King Glocken Will Delteana. Both monarchs have previously taken the rival prince under their wing in an effort to settle disputes, hinting at a fragile alliance. Supporting characters such as Muu‑Muu, Garrit, Sotina Roanz, Fang, Luga Naga, Ellenadita Clevertink, and Seitz Endorge add depth to the unfolding drama.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Summon Night X: Tears Crown

Multiplayer

Game modes
Single