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Cover art of Summon Night: Twin Age

3.4 / 5

5 votes

Platform
Nintendo DS
Genres
Role-Playing
Player Perspective
Top-down
Developers
Flight-Plan
Publishers
Banpresto · Atlus
Release date
August 30, 2007

Summary

Summon Night: Twin Age (often just called Twin Age) feels like a handheld homage to classic hack‑and‑slash RPGs, but everything is driven by the DS stylus. You tap where you want to go, tap enemies to attack, and pull up side menus to unleash spells, skills, or items – a surprisingly fluid system that lets you focus on the action rather than button combos.

The game lets you juggle a trio of characters at once: two main heroes you can swap between on the fly, plus a third AI‑controlled companion you choose from a roster of humans or monsters. Summoned creatures are earned by defeating their wild counterparts, then bottling them on the world map for later use in battle, adding a neat collect‑and‑deploy layer.

Each main character earns experience and skill points, feeding a seven‑tier skill tree that unlocks new abilities. Repeated use of a party member raises its rank, boosting performance and opening fresh powers, so the customization feels deep without being overwhelming.

Critics gave Twin Age an average Metacritic score, noting its charming art, slick interface, and robust customization. While the AI and targeting could be finicky and exploration sometimes drags, the overall presentation and touch‑centric combat earned praise from outlets like IGN and GameSpot.

Storyline

Summon Night: Twin Age unfolds on the world of Clardona, where humans and the beast‑like Kascuza are locked in a perpetual struggle. After a brief peace forced the Kascuza onto the island of Jarazi, spirits from another realm—often appearing as nature spirits or Summon Beasts—continue to be summoned by human researchers. A disastrous accident in a research facility occurs when a young girl named Reiha loses control of her summoning powers; she and her family are presumed dead, but Reiha survives, hidden among the Kascuza on Jarazi alongside the summoned Summon Beast boy, Aldo. Seven years later, as their coming‑of‑age ceremony approaches, the island’s nature spirits erupt into chaos, prompting Reiha and Aldo to venture beyond their home and uncover the source of the disturbance, which lies within an under‑kingdom.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Summon Night: Twin Age
  • Screenshot 2 of Summon Night: Twin Age

Multiplayer

Game modes
Single