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Cover art of Spyro: Shadow Legacy

3.2 / 5

8 votes

Platform
Nintendo DS
Genres
Platformer · Role-Playing
Player Perspective
Third person
Developers
Amaze Entertainment
Publishers
Sierra Entertainment
Release date
October 18, 2005

Summary

Spyro: Shadow Legacy brings a light‑RPG twist to the Dragon Realms, letting players level up Spyro by battling foes and completing quests. Each victory grants experience points that can be spent at the Dragon Temple to unlock new magical spells and martial‑arts moves, giving a satisfying sense of progression. The DS’s touch screen plays a big role: I can draw symbols with the stylus to unleash spells, which feels fresh compared to the series’ usual button‑mashing.

Beyond the main storyline, the game is peppered with side quests that reward extra experience, encouraging exploration of its many hidden areas. Those secret spots often require a bit of stylus‑based puzzle‑solving, rewarding curious players with extra loot or skill upgrades. All of this makes Spyro Shadow Legacy feel like a compact adventure that blends classic platforming with just enough RPG depth to keep a handheld session interesting.

Storyline

Following the events of Spyro: A Hero's Tail, Spyro and his friends finish their vacation at Dragon Shores and head back toward the Dragon Temple for magic training. While napping on the beach, a dark storm engulfs the Dragon Realms, Avalar and the Forgotten Realms, pulling them into the mysterious Shadow Realm. Elder Tomas grants Spyro the Shadowstone and urges him to master dragon‑kata and new magical abilities to rescue everyone and uncover the realm’s secret.

Red, the antagonist from the previous game, reappears and is quickly defeated, revealing he was merely a pawn of the Sorcerer—a purple, four‑winged demonic dragon wizard who created the Shadow Realm. After a brief change of heart, Red allies with Spyro, helping him confront the Sorcerer in his lair. Spyro’s victory forces the Sorcerer to flee, stripped of most of his power.

A celebratory parade honors Spyro’s success, and Red apologizes to the Elder dragons, who accept him back except for Titan. The Elders begin preparations for the Sorcerer’s inevitable return, as a final screen note warns: “They knew he would return. But this time the dragons will be ready … and waiting.”

Edited by Maya Carter

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Multiplayer

Game modes
Single