
Sonic Chronicles: The Dark Brotherhood (2008). Play online
Game Info
- Platform
- Nintendo DS
- Player Perspective
- Top-down
- Developer Companies
- BioWare
- Publishers
- Sega
- Release date
- 25 September 2008
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Sonic Chronicles: The Dark Brotherhood remains the only RPG in the Sonic series, swapping platforming for turn‑based battles where I tap the stylus in time to unleash special POW Moves. Exploration feels like an interactive comic: a stylus tap moves the crew across colorful, anime‑inspired stages, while characters swap Chao for unique bonuses via the DS wireless link.
Development began in 2006 as BioWare’s first handheld project and shifted to Sonic with a small team of about thirty people. The designers built the experience around four “activity pillars” to balance combat, exploration, loops and puzzles, giving the game a vibrant look that echoes classic Sonic aesthetics.
Critics praised the visuals and the way the game introduced younger players to RPG mechanics, but opinions were split on the soundtrack and the rhythm‑based combat system. A lawsuit from former Archie Comics writer Ken Penders over the Nocturnus Clan added a legal flare to its history.
Although it earned a Silver Sales Award in the UK and broke into the US DS top ten for a short run in October 2008, poor sales and BioWare’s acquisition by EA halted any sequel plans, leaving this title a one‑off curiosity for collectors.
Storyline
Sonic Chronicles: The Dark Brotherhood opens with a flashback to Eggman's defeat and the crash of the Egg Carrier, events that took place after Sonic Battle. In the present, Sonic is on vacation when Tails calls to warn that the Marauders have kidnapped Knuckles and stolen the Chaos Emeralds. With Amy and an escort from Rouge, the team tracks the Marauders to the Mystic Ruins, rescues a fleeing Knuckles, and learns that Angel Island has vanished, while a surviving Eggman claims he has reformed and warns that the island is being pulled toward Metropolis, the Marauders' base.
In Metropolis the heroes encounter Shadow, who joins them to locate E‑123 Omega, but they are ambushed by Shade, a Nocturnus Echidna who reveals herself as part of an ancient tribe thought extinct. After defeating Shade, the group reaches Angel Island, where the Grand Imperator Ix betrays her, steals the Master Emerald and plans to dominate the dimension. Ix's transformation is halted when Sonic gathers the recovered Chaos Emeralds, becomes Super Sonic, and destroys Ix, allowing the team to flee the collapsing Nocturne world. Back on Earth they discover years have passed, Eggman's empire is rebuilt, and the game ends with the Cyclone shot down and a lingering “THE END?” screen.
Edited by Maya Carter
Alternative Titles
- Sonic Chronicles Short
- Sonic RPG Alternative



















