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Platform
Nintendo DS
Genres
Platformer · Role-Playing
Player Perspective
Top-down
Developers
BioWare
Publishers
Sega
Release date
September 25, 2008
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

Sonic Chronicles: The Dark Brotherhood drops you into a stylus‑driven adventure that starts with Knuckles’ kidnapping and the missing Chaos Emeralds, then spirals into a two‑dimensional chase with a new ally, Shade the Echidna, as the Nocturnus leader Ix threatens an invasion. The DS’s touch screen lets you tap through colorful, anime‑inspired environments, while combat feels like a rhythm game: turn‑based battles trigger by walking into foes, and special POW Moves fire when you tap in time with the beat. Each character slots three pieces of gear, and you can raise speed, attack, defense or luck with experience points, plus collect Chao in a wireless‑linked garden for extra abilities. Developed by BioWare as its first handheld project, the game launched in September 2008 across the West and later in Japan as Invaders from the Dark Dimension. Critics loved the visuals and the kid‑friendly RPG feel, but the music, story and combat drew mixed reactions, and a lawsuit over the Nocturnus clan added drama. Despite a brief top‑ten spot in North America and a UK Silver Sales Award, sales fell short, and the planned RPG series was shelved after EA bought BioWare.

Storyline

Sonic Chronicles: The Dark Brotherhood is divided into two acts and several chapters. The game opens by recalling Eggman's defeat and presumed death after the Egg Carrier’s destruction in Sonic Battle. In the present, Sonic is on vacation when Tails calls to report that Knuckles has been kidnapped by the Marauders, who have also stolen the Chaos Emeralds.

Sonic and Amy travel to meet Tails, escorted by Rouge, and are briefed by the GUN Commander, who has been monitoring the Marauders. Their search leads them to the Mystic Ruins, where they find Knuckles escaping from robots and discover that Angel Island has vanished. Devices recovered in the ruins point them to a reformed‑looking Eggman, who warns that Angel Island is being pulled toward Metropolis, the Marauders’ main base.

In Metropolis the team encounters Shadow, who joins them to locate E‑123 Omega, but they are ambushed by Shade and her Marauders. Shade reveals herself as an Echidna of the Nocturnus Tribe, shocking Knuckles, the last of his clan. After defeating Shade, the heroes reach Angel Island, confront the Grand Imperator Ix, and witness his betrayal of Shade as he seizes the Master Emerald. Tails and Eggman construct a vehicle to cross dimensions, the group gathers the missing Chaos Emeralds, invades the Nocturnus homeworld, and Ix uses the Master Emerald to transform. Super Sonic, powered by the Chaos Emeralds, finally defeats Ix.

With Nocturne collapsing, the team escapes on the Cyclone and returns to Earth, only to find that several years have passed and Eggman has rebuilt his empire. Eggman shoots down the Cyclone, and the game ends on a "THE END?" screen.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • Sonic Chronicles Short
  • Sonic RPG Alternative