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Cover art of Shin Megami Tensei: Strange Journey

4.7 / 5

33 votes

Platform
Nintendo DS
Genres
Role-Playing · Adventure
Player Perspective
First person
Developers
Atlus · Lancarse
Publishers
Atlus · Atlus USA
Release date
October 8, 2009

Summary

In the near‑future a massive, expanding black void appears over Earth’s southern pole, prompting an elite team of explorers to plunge into its heart. The game, commonly called Strange Journey, drops you into a first‑person view on the DS’s top screen while a 2D map tracks your progress below, automatically highlighting unopened containers, doors and hidden traps.
The turn‑based combat builds on the classic Press Turn mechanic with a Demon Co‑op System that lets allied demons chain weak‑point attacks into unblockable damage, and you can negotiate with each of the 300 recruitable demons by bribing, intimidating or befriending them.
Demons you capture can be fused into new allies, inheriting skills from both parents; the resulting creations can be shared with friends via a 32‑character password. Alignment (light/neutral/dark and law/neutral/chaos) and an eight‑segment Moon Phase both sway demon behavior, adding a strategic layer to recruitment.
Your character’s Demonica suit upgrades to open new pathways and bypass environmental hazards like pits, shifting floors and damaging tiles. Powered by a modified Etrian Odyssey engine, the title feels like a hardcore SMT experience, while Shoji Meguro’s soundtrack blends militaristic orchestration, Gregorian choir and minimalist ambience to reinforce the game’s stark, introspective tone.

Storyline

Shin Megami Tensei: Strange Journey takes place in the early 21st century on Antarctica, where a massive atomic collapse at the South Pole spawns the Schwarzwelt – a black void that devours anything it touches and threatens the whole planet. The United Nations assembles a special task force to investigate and neutralize the phenomenon.

The player controls a nameless member of the task force aboard the amphibious vessel Red Sprite, accompanied by Commander Gore, soldier Jimenez, Russian scientist Zelenin, the ship’s AI Arthur, the angel Mastema, the primordial mother goddess Mem Aleph, and the avatar of Lucifer Louisa Ferre.

When the Red Sprite enters the Schwarzwelt, all other ships are destroyed and Gore is killed, leaving Arthur in charge. The crew learns that Mem Aleph created the Schwarzwelt to punish humanity for corrupting her dimension, while Mastema seeks to use it to impose a united utopia.

Key to the story are the Cosmic Eggs, which can reshape the world when combined with the Schwarzwelt’s core. Player choices lead to three routes: Law (Zelenin and Mastema), Chaos (Jimenez and Mem Aleph), or a neutral stance.

In the Law route the protagonist and Zelenin defeat Jimenez and Mem Aleph, using the Eggs to forge a World of Law where free will is lost. In the Chaos route they side with Jimenez and Mem Aleph, creating a primal world where humans and demons coexist. The neutral route rejects both sides, receives Gore’s plan to destroy the Schwarzwelt, defeats the antagonists, and escapes with the crew while Arthur sacrifices himself, though the void could return if humanity repeats its abuses.

Edited by Maya Carter

Game Videos

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Multiplayer

Game modes
Single

Alternative Titles

  • Strange Journey Short
  • Shin Megami Tensei: Deep Strange Journey Alternative
  • Shin Megami Tensei: Strange Journey Redux Alternative
  • SMT Strange Journey Alternative
  • True Goddess Reincarnation: Strange Journey Alternative