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Game Info

Cover art of Remindelight
Platform
Nintendo DS
Genres
Role-Playing
Player Perspective
First person
Developers
Japan Art Media
Publishers
Taito
Release date
September 28, 2006

Summary

Remindelight lets you pick one of four distinct heroes—Surf Flood with fire‑infused swordplay, Kuurie Le Grasseld who bows and commands water, Tolon wielding a spear and wind, and Enju Fullhorn swinging an axe powered by earth. The overworld is explored with the D‑pad while the DS touchscreen becomes a toolbox: tap obstacles to clear them, tap enemies to pull them into a separate first‑person battle arena, and even draw attack slashes or shield outlines directly on the screen. Magic isn’t just a button press; you sketch the spell’s rune and, for a few spells, blow into the microphone to unleash it. Defending feels tactile as you drag a shield shape to block incoming blows, forcing you to read enemy cues on the top screen. I love how the system blends classic action‑RPG choices with the DS’s unique input, making each encounter feel fresh and strategic.

Storyline

Remindelight opens with the Book of Happiness shattered into fragments called “happieces,” which have been scattered across the world. With the pieces missing, happiness itself has vanished, and only by gathering every happiece can the world be restored. Four unlikely heroes set out on the quest: Surf Flood, a member of the Shiiru clan who lives with his sister Selas, whose once‑bright cheerfulness has faded; Kuurie Le Grasseld of the proper Kris clan, ladylike at home but acting like one of the guys when she’s away; Tolon, a boy from the shapeshifting Skoo clan, recognizable by the feathers he wears despite his ever‑changing form; and Enju Fullhorn, a short, weak Ain‑clan man who prefers to spend his time buried in books. Together they travel the lands, seeking each lost happiece to bring happiness back to everyone.

Edited by Maya Carter

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Game Screenshots

  • Screenshot 1 of Remindelight
  • Screenshot 2 of Remindelight
  • Screenshot 3 of Remindelight