
Play Radiant Historia Online
Game Info
- Platform
- Nintendo DS
- Genres
- Puzzle · Role-Playing · Adventure
- Player Perspective
- Top-down · Side view
- Developers
- Atlus · Headlock
- Publishers
- Atlus · Atlus USA
- Release date
- November 3, 2010
Summary
Radiant Historia turns the DS into a pocket‑sized time‑labyrinth. The White Chronicle lets you hop between two major timelines and a web of smaller branches, each marked by color‑coded nodes on the map—brown for main story, blue for choice points, dark for dead ends. Anything you discover in one branch—items, experience, even money—carries over, so you’re constantly back‑tracking with purpose. Exploration is top‑down and free‑form; you’ll push boxes, smash crates, and solve environmental puzzles while the world’s war‑torn continent of Vainqueur sprawls beneath you.
Combat unfolds on a 3×3 grid split between your three‑person party and the enemy squad. Positions are fixed for you but fluid for foes, letting you knock enemies into traps or line them up for combo attacks. The “Change” mechanic reshuffles the action queue at the cost of extra damage, and a later cloaking skill lets you slip past battles entirely. An auto‑battle option smooths longer encounters, and experience earned in one timeline fuels the next.
Co‑developed by Atlus and Headlock, the game pushed the DS to its limits—especially the time‑travel UI, which the team refined with frequent text reminders. Yoko Shimomura’s orchestral score, topped by Haruka Shimotsuki’s vocal theme “Historia,” adds a lush, nostalgic layer to the whole experience.
Storyline
Radiant Historia takes place on the continent of Vainqueur, a land shared by humans and Beast‑tribes. The holy nation of Alistel is locked in a war with the western kingdom of Granorg, blaming the other side for a magical illness called the Sand Plague that turns people into sand and spreads desertification. The protagonist, Stocke, is an Alistel intelligence agent who is given a mysterious book, the White Chronicle, by his superior Heiss before a rescue mission goes awry. Severely wounded, Stocke is pulled into Historia, a realm outside of time, where two children, Teo and Lippti, grant him the power to jump between alternate timelines.
The game splits into two major paths. In one, Stocke stays under Heiss and infiltrates Granorg as an entertainer, where he meets Princess Eruca, the secret leader of the resistance and the only living descendant capable of performing a ritual to halt the Sand Plague. In the other, he joins his friend Rosch’s military unit, defending Alistel’s mines and the strategic Sand Fortress while uncovering a secret pact between Alistel’s General Hugo and Granorg’s advisors. Both timelines reveal that Hugo plans to depose Queen Protea, annex Granorg, and seize the continent for himself.
As Stocke gathers information and allies—such as the Beast‑Mark‑bearing Gutral tribe and the shaman Aht—he eventually confronts Heiss, who wields the Black Chronicle and seeks to let the Sand Plague consume Vainqueur. Heiss merges with the souls of past sacrifices, becoming the monster Apocrypha, which Stocke and his party defeat.
If the player completes all side quests, the true ending shows Heiss sacrificing himself in Stocke’s place, allowing the ritual to succeed without losing the hero. The world is saved, the characters rebuild, and Stocke returns to his own time to live a full life.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
Alternative Titles
- Radiant Historia: Perfect Chronology Alternative
External Links
You might also like



Dungeon Explorer: Warriors of Ancient Arts
2007 Fighting

WALL-E
2008 Shooter













