
Power Rangers Super Legends (2007). Play online
Game Info
- Platform
- Nintendo DS
- Multiplayer Options
- Split Screen
- Player Perspective
- Side view
- Developer Companies
- A2M · Handheld Games
- Publishers
- Disney Interactive Studios
- Release date
- 23 October 2007
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Power Rangers Super Legends feels like a celebration of every era I love, packed into a DS adventure. You can literally defy gravity—double‑jump, dash through the air, and wall‑hop while tossing enemies into the sky for massive combo chains that light up with explosions. The game leans into teamwork, letting a friend hop in for co‑op play through the whole story and even helping each other pull off combo finisher moves. When the action ramps up, the Zord battles kick in; they’re timed‑button mini‑games that feel like choreographed duels between massive mech suits. The roster is a nostalgic who’s‑who, pulling selectable Rangers from fifteen seasons—Mighty Morphin through Operation Overdrive—though Dino Thunder and Mystic Force are missing. You get 16 playable heroes on the DS, each bringing their own flashy moves, which makes every level feel like a throwback montage of the franchise’s biggest moments.
Storyline
Power Rangers Super Legends (often just called Super Legends) thrusts players into a high‑stakes adventure across time. The evil Emperor Gruumm has set his sights on the mythic Hall of Legends, the hidden vault that stores the combined energies of every Power Ranger throughout history. He believes that by seizing this power he can become a living god and turn the Rangers’ own strength against them.
Gruumm’s twisted plan is to steal the Hall’s energy and reshape reality to his will, threatening every timeline the Rangers have ever protected. If the Hall of Legends falls into his hands, the very fabric of the Power Rangers’ legacy would be erased. The stakes are clear: the world faces total annihilation unless the heroes can stop him.
Inside the Hall, the enigmatic Omega Ranger watches over all possible futures. He discovers Gruumm’s scheme and rushes a warning to the present‑day Rangers, urging them to unite and defend the Hall. With his knowledge of every timeline, the Omega Ranger becomes the key to preventing Gruumm’s apocalyptic vision.
Edited by Maya Carter






