
Play Mega Man Battle Network 5: Double Team DS Online
Game Info
- Platform
- Nintendo DS
- Genres
- Role-Playing · Strategy
- Player Perspective
- Top-down · Side view
- Developers
- Capcom
- Publishers
- Capcom
- Release date
- July 21, 2005
Summary
Mega Man Battle Network 5: Double Team DS takes the two Game Boy Advance releases—Team Protoman and Team Colonel—and fuses them into a single dual‑screen adventure. The bottom screen becomes a live Cyber Map and PET hub, letting you manage chips and navigate the Net without pausing the action. I love how the built‑in microphone lets you shout to boost MegaMan’s attacks, a quirky nod to the handheld’s voice‑chat roots.
The DS version also sneaks in exclusive goodies: a SolCross transformation that unlocks when you slot a Boktai 2 cartridge into the GBA slot, and the ability to swap Navis mid‑battle. You can even import battle chips from earlier Battle Network titles via the same slot, giving the game a personalized feel. While reviewers praised the all‑in‑one package and the fresh map system, they noted the DS’s unique features weren’t pushed to their full potential.
Storyline
In Mega Man Battle Network 5: Double Team DS, Lan Hikari, MegaMan.EXE and their friends are summoned to the SciLab headquarters by Lan’s father, Yuichiro Hikari. While they are there, mysterious agents flood the lab with sleeping gas, kidnap Yuichiro and steal the group’s PETs and NetNavis. The intruders are revealed to be working for Dr. Regal and his Nebula crime syndicate, the remnants of the organization defeated in Battle Network 4. Nebula quickly spreads an army of viruses and Darkloids—powerful Navis equipped with DarkChips—to seize control of the Net.
After the incident, Lan encounters either Chaud (in Team ProtoMan) or newcomer Baryl (in Team Colonel), who enlist him to assemble an elite squad of NetNavis. Together they recruit other strong operators and launch a campaign to free the Net from Nebula’s grip. Their victories restore peace, but the takeover was only a diversion to locate “The Hikari Report,” a secret project created by Lan’s late grandfather Tadashi Hikari.
The Hikari Report was a blueprint for SoulNet, a network intended to link the minds and souls of humans and NetNavis worldwide. Dr. Regal, revealed to be Dr. Wily’s son, plans to finish the research and unleash Nebula Grey—a program of pure hatred—onto SoulNet, corrupting every human and Navi.
The liberation team storms Nebula’s base, confronts Regal in the SoulNet server room, defeats Nebula Grey and watches MegaMan destroy the Dark Power as the facility self‑destructs. Yuichiro stays behind to speak with Regal while a mysterious voice triggers a server overload; in the ProtoMan route the voice is unseen, in the Colonel route it is Dr. Wily, who orders Baryl to rescue both men. The overload wipes most of Regal’s memories, turning him into a peaceful scientist, and Lan and MegaMan reunite with their friends on the Net.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
You might also like



Het Huis Anubis: Het geheim van Osiris
2010 Puzzle

Cookie Shop: Create Your Dream Shop
2007 Simulation

