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Cover art of Mario vs. Donkey Kong: Mini-Land Mayhem!

3.3 / 5

13 votes

Platform
Nintendo DS
Genres
Platformer · Puzzle · Adventure
Player Perspective
Side view
Developers
Nintendo Software Technology
Publishers
Nintendo
Release date
November 14, 2010
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

Mario vs. Donkey Kong: Mini-Land Mayhem! drops you into a bustling theme‑park where Donkey Kong crashes the grand opening as the 101st guest, snatching Mini Pauline and forcing you to chase him with a squad of wind‑up Mini‑Marios. The game never puts Mario in your hands; instead you wield the DS stylus to build walls, ramps, magnets and conveyor belts that guide the tiny toys from point A to the exit door, all while a ticking clock counts down. Each level hides one to three minis, and you must rescue every one before the doors slam shut, making timing and precise placement more satisfying than any button‑mash.

Eight themed worlds each introduce a new mechanic—red girders for bridges, springs for high jumps, trampolines for bounce‑throughs—culminating in boss battles where the same tools become weapons against Donkey Kong. After clearing the standard stages, a Plus Mode forces you to usher the minis through exits in a specific order, while Special and Expert levels add ten extra puzzles each for the completionists. Collectibles like coins, M‑tokens and Mario Cards pepper the stages, and speed‑run trophies unlock even tougher challenges.

The Construction Zone lets you become a level designer, dragging every element you’ve unlocked onto a blank canvas and then sharing your creations via Nintendo Wi‑Fi Connection—though that online hub was retired in 2014, the editor still lets you store up to 160 custom puzzles locally. Critics praised the game’s clever, Lemmings‑style puzzles, intuitive stylus controls and surprisingly deep level‑design tools, even if they noted the lack of a groundbreaking hook. Overall, Mini‑Land Mayhem feels like pure, portable joy for anyone who loves tinkering with tiny mechanical worlds.

Storyline

Mini-Land is having its grand opening, and the first 100 customers receive a free Mini‑Pauline. Donkey Kong cuts in line, only to discover he is the 101st customer, and in his anger he kidnaps the real Pauline. In Mario vs. Donkey Kong: Mini‑Land Mayhem! (often called Mini‑Land Mayhem), Mario deploys his Mini‑Marios to chase DK through a series of attractions, eventually defeating him on the Final Ferris Wheel. DK snatches Pauline again, prompting Mario to pursue him through the Plus Attractions and beat him at the Ferris Wheel a second time. After the battle Mario bends the rules and rewards DK with a Mini‑Pauline; the three ride the wheel together while the Toads celebrate the end of their conflict.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • Mario vs. Donkey Kong: Miniland Mayhem Alternative