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Magical Starsign Cover Art

4.1 / 5

4 votes

Platform
Nintendo DS
Player Perspective
Top-down
Developer Companies
Brownie Brown
Publishers
Nintendo
Release date
22 June 2006
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

Magical Starsign turns the DS touchscreen into a full‑on command console, letting you tap, drag and flick to explore, converse and outfit your allies. The combat is turn‑based, but damage swings wildly with the movement of seven celestial bodies; each character’s element shines when its planet lines up in the right sector.

A quick tap when the swirling symbol disappears launches a colorful "Spell Strike," while a perfect pre‑emptive tap triggers a blue‑glowing "Reflex Guard" that softens incoming blows. I loved how timing the planet‑alignment spell could either unleash massive damage or backfire on everyone on screen.

Local play supports up to six DSes in a shared dungeon, where you race to score damage and loot, while tag mode swaps data to hatch a growing "egg" companion that can be summoned in your solo adventure.

Critics called it a solid old‑school RPG with a witty, diverse cast, but noted the storyline’s blandness, a sparse spell pool and the heavy reliance on the stylus as drawbacks.

Storyline

Magical Starsign is set in the Baklava system, a six‑planet chain where each world—Razen, Gren, Puffoon, Cassia, Erd and distant Kovomaka—reflects a magical starsign. Six apprentices—a wind rabbit Lassi, earth robot Mokka, wood salamander Chai, fire ōendan Pico, water prodigy Sorbet, and the player’s light or dark mage—train in Class B under Miss Madeleine.

Biscotti sends Madeleine to face pirate Master Kale on Puffoon, but she disappears, prompting Lassi to fire a secret rocket that scatters the group. The protagonist reunites with Lassi on Erd, rebuilds a rocket, and chases Kale’s crew, who have captured Madeleine and allied with the Space Police. King Suspiro reveals Kale plans to feed the sun‑devouring worm Shadra with magical power to trigger an apocalypse.

After gathering five millennium gummies, they enter Nova—the light world inside the sun—and follow Kale into Shadra’s dark realm. They rescue Madeleine, defeat a transformed Shadra, and bathe the system in light, ending the threat. In the epilogue Pico quits the academy, Sorbet joins the Space Police, and Mokka is rebuilt as a rocket for a new signal.

Edited by Maya Carter

Game Screenshots

  • Magical Starsign Screenshot 1
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Alternative Titles

  • Magical Vacation: Itsutsu no Hoshi ga Narabu Toki Alternative