
Play Luminous Arc 2 Online
Game Info
- Platform
- Nintendo DS
- Genres
- Role-Playing · Strategy · Turn-Based Strategy
- Player Perspective
- Top-down
- Developers
- Imageepoch
- Publishers
- Marvelous · Atlus USA · Rising Star Games
- Release date
- May 15, 2008
Summary
Luminous Arc 2 (often just called Luminous Arc) brings a fresh tactical spin to the DS with hand‑drawn visuals and a soundtrack that benefits from Yasunori Mitsuda’s Procyon Studio, while the actual compositions come from Yoko Shimomura, Akari Kaida, Yoshino Aoki and Shunsuke Tsuchiya. The game’s “Engagement” system lets characters unlock potent witch powers, and the refined touch controls make moving units across the isometric grid feel smooth. Each unit can equip weapons, armor, items and magical Lapis gems, and the “Flash Drive” special attack triggers when you land a killing blow. Multiplayer support and a polished interface were highlighted at Marvelous’s booth at TGS 2007, building anticipation before its May 2008 launch in Japan and a later North American release. Pre‑order buyers even got a bonus music CD and an art book called Luminous Art, while a manga adaptation began serialization the same year. Critics gave it a mixed‑to‑positive reception – Metacritic landed it at 73/100, Famitsu scored 28/40, and reviewers praised the graphics and music despite noting some balance quirks. In its debut week the title moved about 41,000 copies in Japan.
Storyline
In the Kingdom of Carnava, where everyday life is powered by magic, peace is kept by the queen’s knights and the Rev Magic Association. Sixteen years before the events of Luminous Arc 2, monstrous Beast Fiends began to appear, and Mattias, the Association’s leader, tried to seal their source with the cursed Demon Blade—only to be sealed himself by elemental witches.
New Beast Fiends keep surfacing, stretching the kingdom’s forces thin, while Fatima, a powerful witch who commands rare Shadow Frost Magic, goes rogue and sparks further conflict. A secret research project finally creates the Runic Engine, a device that unintentionally infuses trainee knight Roland with its power. Roland battles the Fiends, confronts Mattias and Fatima, and uncovers that the Rev Magic Association hid Mattias’s fall from grace—though his betrayal was meant to protect the world, not destroy it.
The plot thickens when Roland learns that Bharva, the Fiend king, has been pulling the strings, and he teams up with Fatima to stop Mage Queen Elicia, the Fiends’ creator, from overrunning the realm. Players can pursue a romance with either Fatima or Althea, and those dialogue choices shape the final scenes and ending of the game.
Edited by Maya Carter
External Links
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