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Cover art of LostMagic

3.4 / 5

Platform
Nintendo DS
Genres
Real-Time Strategy · Role-Playing · Strategy
Player Perspective
Top-down
Developers
Taito
Publishers
Taito · Ubisoft Entertainment
Release date
January 19, 2006
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French

Summary

LostMagic is an action‑RPG that turns the DS stylus into a wand, letting you draw runes to cast spells in real time. Eighteen distinct runes combine into 396 spells across six elements, and the more accurately you trace them, the stronger the magic becomes.

Instead of fighting yourself, you command squads of captured monsters—62 varieties that can be leveled to 50—using the same touch controls. Their AI mirrors that of enemy units, and you can boost stats with spells or equip items that raise percentages.

Multiplayer adds a competitive edge: free duels with preset characters, story‑mode duels with your own team, and Wi‑Fi battles that let you earn experience and swap spells. Early on, online clans flourished, though they faded as the game’s popularity waned.

Critics gave LostMagic average scores; Famitsu rated it 30/40, while GamePro praised its ambition but noted frustrating implementation.

Storyline

LostMagic follows Isaac, a young mage who inherits the Wand of Light from his father Russell. The Wand of Light is one of seven legendary wands that let its bearer cast spells and capture monsters to fight alongside them. After his parents vanished when he was a child, Isaac was taken in by a reclusive forest witch who taught him the fundamentals of magic. Guided by the witch’s lessons, he sets out to master the wand’s powers and uncover the fate of his family. The game blends puzzle‑solving with monster‑collecting as Isaac travels across a mystical world.

Edited by Maya Carter

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  • Screenshot 1 of LostMagic
  • Screenshot 2 of LostMagic

Alternative Titles

  • Lost Magic Alternative