
Lost in Blue 2 (2007). Play online
Game Info
- Platform
- Nintendo DS
- Developer Companies
- Matrix Software
- Publishers
- Konami
- Release date
- 15 March 2007
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇯🇵 Japanese
Summary
Lost in Blue 2 throws you onto a ship‑wrecked island where you guide teenage Jack and Amy through a series of gritty survival tasks. Every mechanic lives on the DS’s bottom screen, which doubles as an isometric map and a touch‑based hub for cooking, hunting, fishing, furniture‑making, tree‑shaking and digging. The top screen switches among three displays: a quartet of gauges monitoring stamina, hunger, thirst and overall health, a detailed map tracking both characters, and a fog‑covered island portrait that clears as you explore. Dwindling hunger or thirst feeds the health gauge, forcing you to balance resource gathering with risk‑filled exploration. Reviewers praised the tactile feel of the mini‑games but felt the overall experience was uneven, resulting in mixed scores around the 5‑6 /10 mark on Metacritic. Even with its rough edges, the game remains a curious snapshot of DS‑era survival design, rewarding careful planning and a willingness to wrestle with its stubborn interface.
Storyline
Lost in Blue 2 drops you onto a deserted island after a ship sinks, letting you play as either Jack or Amy. A brief cut‑scene lets you rummage through a suitcase, a closet or a table before you awaken on the beach and hear the call to find survivors. From there you’re free to explore the shoreline and soon meet your partner in an auto‑scene that introduces the duo.
Your first priorities are food, water and shelter, and each character brings unique strengths: Jack climbs higher, cooks better and fights harder, while Amy swims well, spots food more easily and aims steadier with ranged weapons. Together you can request favors like cooking, rope‑making or firewood gathering, and you’ll spend days building a cave base, a treehouse, tools and furniture while mastering fishing, hunting and cooking.
The island is populated with wolves, snakes, spiders, tigers, crocodiles and gorillas, and you must either fight or avoid them. Rescue can come via radio, helicopter or by surviving the 365‑day limit, and the game offers several endings depending on the choices you make.
Edited by Maya Carter





