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Cover art of Lost in Blue 2

3.6 / 5

4 votes

Platform
Nintendo DS
Genres
Adventure
Developers
Matrix Software
Publishers
Konami
Release date
March 15, 2007
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇯🇵 Japanese

Summary

Lost in Blue 2 lets you control two teens using the DS touch screen almost entirely. The bottom screen shows an isometric view as you wander the island, while the top screen switches between health stats, a map, and a fog‑covered island picture that clears as you explore.

Survival hinges on four gauges—stamina, hunger, thirst and overall health—so you constantly juggle food, water and rest. Mini‑games let you fish, hunt, cook, shake trees for supplies, and even craft furniture, all with simple stylus gestures.

The game’s mixed reception landed it around 58 on Metacritic, with reviewers noting the solid survival mechanics but critiquing the repetitive tasks and uneven pacing.

Storyline

Lost in Blue 2 drops you onto a deserted island as either Jack or Amy, two teenage shipwreck survivors. After a brief cut‑scene on the sinking vessel, you awaken on the beach and are prompted to search a suitcase, closet or table for a mysterious item before the game truly begins. The duo’s first tasks are simple but vital: locate food, water and shelter, then set up camp in a nearby cave. Each character brings unique abilities—Jack can climb higher and cook better, while Amy swims faster, finds food more easily, and aims steadier with ranged weapons. Gameplay revolves around daily survival chores and exploration. You’ll fish, hunt wolves, snakes, spiders, tigers, crocodiles and gorillas, gather resources from the beach, jungle, forest and grasslands, and craft tools, furniture and even a treehouse. Auto‑scenes punctuate major milestones, such as when the pair finally meet and when new areas become accessible. The island’s hazards force you to manage health carefully; a zero health meter ends the game instantly. The story branches into several endings depending on your choices. Rescue can come via radio, helicopter or by simply surviving the 365‑day time limit, after which the game ends with you still stranded but alive. Each decision—building a fire, sending a signal, or exploring deeper—shapes whether you escape or remain on the island.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Lost in Blue 2
  • Screenshot 2 of Lost in Blue 2