
Play Lock's Quest Online
Game Info
- Platform
- Nintendo DS
- Genres
- Real-Time Strategy · Role-Playing · Strategy
- Player Perspective
- Top-down
- Developers
- 5th Cell
- Publishers
- THQ
- Release date
- September 8, 2008
- Languages
- 🇬🇧 🇺🇸 English · 🇫🇷 French
Summary
Lock's Quest blends 2D action‑RPG flair with tower‑defense strategy, letting you switch between a frantic Build phase and a tense Battle phase. In the Build window you race against the clock to place walls, turrets, cannons and traps on an isometric battlefield, spending the resource "Source" that you can reclaim by slaying foes. When the Battle phase kicks in, you control Lock directly, using quick‑time events to strike, repair, or "ratchet" damaged defenses while waves of clockwork soldiers march toward a protected target.
A side‑scrolling Siege mode offers extra Source for the main campaign, and a multiplayer option pits two players against each other—each builds their own defenses while sending enemy waves to the opponent’s map. The game’s visual style shines with vibrant, sprite‑heavy graphics that many reviewers called "lovely" and "charming," and the soundtrack has been praised as "incredible" and reminiscent of classic RPG scores.
Critics lauded the originality of the hybrid formula, earning Lock's Quest a Best Strategy Game award at E3 2008 and an Editors’ Choice from IGN, though they noted the controls could feel finicky and Lock’s path‑finding sometimes erratic. Overall, the title is remembered for its ambitious design, striking art, and memorable music, even if a few technical quirks kept it from reaching perfection.
Storyline
Lock's Quest is set in the kingdom of Antonia, a realm built from a mysterious material called Source. The kingdom’s Archineers studied Source, and the greatest among them, Agonius, discovered that it could emulate life. When the King ordered him to stop creating lifelike beings, Agonius refused and was banished.
Vengeful, Agonius adopted the name Lord Agony and forged a clockwork army to destroy Antonia. A brutal war raged until two Archineers, Kenan and Jacob, breached Agony’s fortress and defeated him, though Jacob vanished and Kenan assumed the role of Chief Archineer.
The game’s story begins years later with Lock, a young man living in the coastal village of Seacrest alongside his sister Emi and his grandfather Tobias. When a new legion of clockworks, led by a fresh Lord Agony, assaults the kingdom, Lock enlists as an Archineer and fights through a 75‑day campaign that ultimately ends the invasion.
In the climax, the new Lord Agony is revealed to be Jacob, who had once rescued a clockwork child—Lock himself—raising him as a human under the guise of Tobias. Jacob also created Emi, another clockwork, but without a soul. The King tells Lock that his soul, given by Agonius, makes him truly alive, while Emi will eventually fade. The game closes with Lock and Emi playing tag on the beach.
Edited by Maya Carter
External Links
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