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Cover art of Knights in the Nightmare

4.2 / 5

7 votes

Platform
Nintendo DS
Genres
Role-Playing · Strategy
Developers
Sting
Publishers
Atlus · Sting
Release date
September 25, 2008

Summary

Somewhere between heaven and the underworld, an ancient castle called Aventheim lies in the middle of a silent lake. One night the netherworld’s denizens overrun it, leaving no soul behind. A lone wisp, freed from a forgotten church, drifts toward the ruined keep, reawakening the spirits of fallen knights who now march back to confront the darkness that stole their lives.

*Knights in the Nightmare* splits each encounter into three touchscreen‑driven phases: Setup, where you allocate experience, level up knights and equipment, and even "Transoul" one knight’s essence into another; the Tactics screen, a preview that lets you choose units, items and the battle’s initial Phase; and the real‑time isometric battle itself. The wisp is your cursor‑like guide, dodging bullet‑hell attacks while you direct knights, fire skill attacks, and generate Gems to refill MP. A unique Rush Count rewards consecutive hits with effects ranging from healing to enemy buffs, and victory hinges on lining enemy deaths in a tic‑tac‑toe pattern across the bottom‑screen matrix.

Over 200 recruitable characters appear through item‑based summons, and equipment can be upgraded for extra bonuses. Permadeath is mitigated by Vitality and Durability stats, which you can restore via leveling or the Transoul system. Critics praised the game’s depth, noting its steep learning curve and lengthy tutorial, while the special DHE Series Pack even bundled *Yggdra Union* for the GBA.

Storyline

The story of Knights is presented both forward and in reverse, using revelations of past events at Castle Aventheim to explain the present. The player controls a wisp, the disembodied soul of King Wilmgard, who teams up with a Valkyrie to recruit fallen knights against monsters. Flashbacks labeled “Before Crisis” show how the disaster began.

The crisis was triggered by Capehorn, a Tiamat‑descended noble who summoned the demon Zolgonark to exact revenge on the Knight Kingdom and the Tiamat itself. Zolgonark, seeking freedom, tricked the angel Marietta into breaking Capehorn’s barriers, stole her soul fragment Ancardia and split her into two halves—Maria and Melissa. Maria, now an armor‑clad Valkyrie, searches for Ancardia while battling Zolgonark’s forces; Melissa, bound to the demon, pursues the same artifact but hopes to claim Zolgonark’s power.

An alternate route introduces Mellia, a counterpart to Maria who is more irreverent and wants to destroy Ancardia as revenge against Marietta. Depending on the route, Marietta appears either as the reunited soul of Maria and Melissa or as an antagonist offering the player a betrayal option. The narrative weaves these perspectives together, letting the wisp rally the knights and decide the fate of Aventheim.

Edited by Maya Carter

Game Screenshots

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Multiplayer

Game modes
Single

Alternative Titles

  • Knights Short
  • KITN Alternative