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Game Info

Cover art of Jet Impulse
Platform
Nintendo DS
Genres
Simulation
Developers
Genki · Nintendo
Publishers
Nintendo
Release date
February 8, 2007

Summary

Jet Impulse, the Nintendo DS flight‑sim that never made it past the Japanese market, always felt like a hidden gem. Announced at Nintendo’s pre‑E3 briefing in May 2006, the game promised a sleek, customizable cockpit where you could tweak planes and armaments before taking on an evil dictator’s elite strike force. The Japanese release in 2007 let players dive into solo missions, but the planned North American version—codenamed DS Air—was quietly scrapped, leaving us with only rumors of a Wi‑Fi co‑op mode that let friends dogfight together online. What sticks with me is the blend of arcade‑style handling and genuine tinkering; you could swap wings, engines, and weapons to suit any aerial strategy. Even without an official Western launch, Jet Impulse remains a fascinating footnote in Nintendo’s DS library, showcasing how far the handheld could stretch into the skies.

Storyline

Jet Impulse unfolds in a near‑Earth world scarred by a past nuclear war. After the conflict, two superstates – the Union and the Allies – emerged, and thirty years later the Allies begin aggressive incursions into Union territory. Avalon, the Union’s strongest state, dispatches Akitsu’s elite air force, the Globe Force, to quell the unrest in the Allied member Mardock.

The player pilots alongside Naomi Moriha, callsign Jasmine, a former Midgard refugee now serving in the Akitsu military. Their first sortie goes wrong when a defector tries to flee, uttering the ominous warning “Neopax approaches” before dying. Soon after, they thwart a terrorist strike on a Union petroleum plant and encounter a veteran Mardock ace who chooses not to fire, hoping the Union’s intentions are peaceful.

The campaign escalates as Akitsu forces launch a full assault on Mardock. An anti‑AA bombing goes awry when the enemy squadron Crimson intervenes, leaving only Delight, Jasmine, and Cactus alive. Cactus delivers a bunker‑buster payload that destroys the Mardock government bunker – killing both soldiers and civilians – and then disappears, leaving Jasmine to view the victory as bittersweet.

Victory is short‑lived. Professor Vladimir, leader of the Neopax order, uses the Zera front to launch a nuclear‑threatened invasion, turning many Union units into puppets. Jasmine and the player retreat to a resistance base, strike back against Zera, and uncover that Union officials had been feeding Neopax. After a revolution restores the legitimate Union government, the forces push into Midgard, culminating in a final air strike that ends Neopax’s dictator. In the hard‑mode epilogue, Jasmine and the player enjoy a well‑deserved vacation as two planes fly overhead.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Jet Impulse
  • Screenshot 2 of Jet Impulse
  • Screenshot 3 of Jet Impulse

Multiplayer

Game modes
Cooperative

Alternative Titles

  • DS Air Old