
Play Jet Impulse Online
Game Info
- Platform
- Nintendo DS
- Genres
- Simulation
- Developers
- Genki · Nintendo
- Publishers
- Nintendo
- Release date
- February 8, 2007
Summary
Jet Impulse, the Nintendo DS flightâsim that never made it past the Japanese market, always felt like a hidden gem. Announced at Nintendoâs preâE3 briefing in May 2006, the game promised a sleek, customizable cockpit where you could tweak planes and armaments before taking on an evil dictatorâs elite strike force. The Japanese release in 2007 let players dive into solo missions, but the planned North American versionâcodenamed DSâŻAirâwas quietly scrapped, leaving us with only rumors of a WiâFi coâop mode that let friends dogfight together online. What sticks with me is the blend of arcadeâstyle handling and genuine tinkering; you could swap wings, engines, and weapons to suit any aerial strategy. Even without an official Western launch, Jet Impulse remains a fascinating footnote in Nintendoâs DS library, showcasing how far the handheld could stretch into the skies.
Storyline
Jet Impulse unfolds in a nearâEarth world scarred by a past nuclear war. After the conflict, two superstates â the Union and the Allies â emerged, and thirty years later the Allies begin aggressive incursions into Union territory. Avalon, the Unionâs strongest state, dispatches Akitsuâs elite air force, the Globe Force, to quell the unrest in the Allied member Mardock.
The player pilots alongside Naomi Moriha, callsign Jasmine, a former Midgard refugee now serving in the Akitsu military. Their first sortie goes wrong when a defector tries to flee, uttering the ominous warning âNeopax approachesâ before dying. Soon after, they thwart a terrorist strike on a Union petroleum plant and encounter a veteran Mardock ace who chooses not to fire, hoping the Unionâs intentions are peaceful.
The campaign escalates as Akitsu forces launch a full assault on Mardock. An antiâAA bombing goes awry when the enemy squadron Crimson intervenes, leaving only Delight, Jasmine, and Cactus alive. Cactus delivers a bunkerâbuster payload that destroys the Mardock government bunker â killing both soldiers and civilians â and then disappears, leaving Jasmine to view the victory as bittersweet.
Victory is shortâlived. Professor Vladimir, leader of the Neopax order, uses the Zera front to launch a nuclearâthreatened invasion, turning many Union units into puppets. Jasmine and the player retreat to a resistance base, strike back against Zera, and uncover that Union officials had been feeding Neopax. After a revolution restores the legitimate Union government, the forces push into Midgard, culminating in a final air strike that ends Neopaxâs dictator. In the hardâmode epilogue, Jasmine and the player enjoy a wellâdeserved vacation as two planes fly overhead.
Edited by Maya Carter






