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Cover art of Inazuma Eleven

3.7 / 5

42 votes

Platform
Nintendo DS
Genres
Role-Playing · Sports
Developers
LEVEL-5
Publishers
LEVEL-5 · Nintendo
Release date
August 22, 2008

Summary

Inazuma Eleven blends role‑playing depth with soccer action on the Nintendo DS, letting you steer the ball and your players with the stylus. When a duel sparks—whether you’re dodging a tackle or launching a shot—your characters’ stats and elemental affinity (Wood, Air, Earth, or Fire) decide the outcome in a rock‑paper‑scissors‑style clash.

The game boasts nearly a thousand unique characters, each with distinct designs, abilities, and a full set of stats (Kick, Body, Control, Guard, Speed, Stamina, Guts). Only a hundred can sit in your active party, but you can scout new teammates by talking to clubroom NPCs, using a connection map that expands as you recruit, or challenging defeated opponents on the overworld. Elements and formation cards you collect further shape strategies, letting you swap formations before a match.

Matches range from quick 4‑a‑side kickabouts to full‑scale 11‑a‑side tournaments, with up to five substitutes ready for time‑outs. Victories earn experience, prestige, and friendship points, which fund gear, recovery items, and more recruits. Critics praised the title’s original combat system, charming graphics, and deep gameplay, earning scores in the high 80s from major outlets and a strong Metacritic rating.

Storyline

In the Nintendo DS game Inazuma Eleven, the story follows Mark Evans, a talented goalkeeper and grandson of the legendary David Evans. Mark captains the Raimon Jr. High football team, which is on the brink of disbanding, and he dreams of entering the Football Frontier tournament.

A mysterious forward named Axel Blaze transfers to Raimon and, after a crushing defeat by Royal Academy, decides to join the team. Their unexpected victory over Royal earns them a spot in the Football Frontier tournament, but the sinister coach Ray Dark attempts to sabotage them by draining the bus’s brake fluid and later by crushing the bus with girders. Dark is stopped by Jude Sharp’s warning and is arrested by Detective Gregory Smith.

With the tournament progressing, Detective Smith points Mark toward Seymour Hillman, a former member of the original Inazuma Eleven who coached the team forty years earlier. Hillman agrees to coach the new squad, training them alongside the elderly members of the original team, which helps Raimon dominate the next matches. Jude Sharp also returns to aid them after Royal Academy is defeated by Zeus Junior High, a team secretly led by Dark.

The finals take place in a floating palace where Zeus players drink a performance‑enhancing “ambrosia.” Nelly, the school counselor’s daughter, swaps the spiked drinks for water, neutralizing Zeus’s advantage. With the playing field leveled, Raimon secures a hard‑fought victory and wins the Football Frontier tournament.

Edited by Maya Carter

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