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Cover art of Golden Sun: Dark Dawn

3.5 / 5

30 votes

Platform
Nintendo DS
Genres
Role-Playing
Player Perspective
Third person
Developers
Camelot Software Planning
Publishers
Nintendo
Release date
October 28, 2010
Languages
🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish

Summary

Golden Sun: Dark Dawn, often called Golden Sun DS, brings the beloved series into the Nintendo DS era with a fresh visual style that feels like a new sunrise after six years of darkness. The game expands the classic Psynergy system, letting you manipulate the environment—lifting rocks, moving water, or lighting torches—directly through the touch screen, which opens up puzzles that were impossible on earlier handhelds. As you explore the overworld and its many dungeons, new locations unlock only after you acquire fresh abilities or a ship, while some areas close behind you, adding a subtle sense of urgency. The Djinn mechanic returns with 72 elemental spirits, and assigning them reshapes each character’s class, stats, and Psynergy repertoire, creating a deep layer of customization for combat. Battles unfold on the DS’s lower screen, featuring an intelligent targeting system that keeps the action fluid, and the new encyclopedia tracks every spell, Djinn, and secret you discover, making the adventure both nostalgic and refreshingly modern.

Storyline

Golden Sun: Dark Dawn takes place in Weyard, a world where alchemy fuels civilization. After the seal on Mount Aleph was broken at the end of The Lost Age, the Golden Sun’s power began to heal the land, but thirty years later new "Psynergy Vortexes" start draining elemental Psynergy and threatening adepts.

The story follows the children of the original heroes: Matthew, the silent son of Isaac and Jenna; his friends Karis, daughter of Ivan, and Tyrell, Garet’s son. Their first task is to retrieve a rare Mountain Roc feather after Tyrell damages a flying machine, but they are ambushed by three mysterious adepts—Blados, Chalis, and Arcanus—and the party is split between the southern and northern halves of the continent.

Matthew’s group teams up with the enigmatic Prince Amiti to cross into the beast‑men region of Morgal, where they encounter pirate captain Briggs, rescue his son Eoleo, and receive aid from the part‑beast woman Sveta. After reuniting with Kraden and Nowell, they activate an Alchemy Dynamo hidden in the ruins, unintentionally triggering the Grave Eclipse that spreads death across Weyard. Volechek, the king of Morgal and Sveta’s brother, along with Briggs, sacrifice themselves so the party can escape, and a grieving Eoleo joins the heroes.

Sailing the seas, the party learns that only the Apollo Lens—powered by the Alchemy Forge, Alchemy Well, and the legendary Umbra Gear—can end the Eclipse. With priestess Himi’s help they locate the Umbra Gear, confront and defeat Blados, Chalis, and their beast companion the Chaos Hound. The mutated Volechek, now the Chaos Hound, sacrifices himself to activate the Lens, ending the Grave Eclipse while Arcanus (Isaac’s old foe Alex) escapes. The game closes with Matthew, Karis, and Tyrell returning home to find Isaac and Garet missing and a massive Psynergy Vortex looming.

Edited by Maya Carter

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Game Artworks

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Multiplayer

Game modes
Single

Alternative Titles

  • Golden Sun DS Old
  • Ougon no Taiyou: Shikkokunaru Yoake Alternative
  • Golden Sun 3 Alternative
  • GSDD Alternative
  • Ōgon no Taiyō: Shikkokunaru Yoake Alternative