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Golden Sun: Dark Dawn Cover Art

3.9 / 5

30 votes

Platform
Nintendo DS
Player Perspective
Third person
Developer Companies
Camelot Software Planning
Publishers
Nintendo
Release date
28 October 2010
Languages
🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish

Summary

Golden Sun: Dark Dawn brightens the classic series with a clean DS aesthetic and touch‑screen controls that let me flick Psynergy spells directly at the environment. The game follows the next generation of the original heroes, letting the new crew explore familiar lands while uncovering fresh secrets. Every new Psynergy I learn opens a hidden path—whether it’s moving a boulder, lighting a dark corridor, or triggering a long‑lost gate. An on‑screen encyclopedia logs new spells, Djinn and even recurring items, which is a lifesaver after countless dungeon crawls. Collecting the 72 elemental Djinn reshapes each character’s class, swapping stat boosts and granting exclusive powers, so I’m constantly remixing my party for tougher encounters. Gaining a ship later in the journey also expands the world, making once‑inaccessible islands reachable. Battles unfold on the DS’s lower screen, and a smart‑targeting system automatically redirects allies when a shared foe falls, keeping the flow smooth. Random encounters mingle with story‑mandatory fights, and I can mix direct attacks, offensive Psynergy and support spells to keep my teammates alive. The blend of strategy and the tactile feel of drawing magic makes the combat feel fresh even after the series’ long hiatus.

Storyline

Golden Sun: Dark Dawn opens thirty years after The Lost Age, when the world of Weyard has reshaped itself and new Psynergy Vortexes drain elemental power. The story follows Matthew, the silent son of Isaac and Jenna, his childhood friends Karis and Tyrell, and their fellow adepts as they chase a rare Mountain Roc feather to repair Isaac’s flying machine.

A sudden ambush by the mysterious adepts Blados, Chalis and Arcanus splits the party, sending Matthew’s group south while Kraden and Nowell remain in the north. With the help of Prince Amiti they cross into the beastmen lands of Morgal, free pirate captain Briggs’ son Eoleo, and steal the feather from a Mountain Roc guided by the part‑beast woman Sveta.

Activating the hidden Alchemy Dynamo unleashes the Grave Eclipse, prompting sacrifices from King Volechek and Briggs. Guided by priestess Himi, the heroes locate the Umbra Gear, reach the Apollo Lens and defeat the remaining foes. The Chaos Hound gives its life to power the Lens, ending the Eclipse, while Arcanus escapes and Matthew returns to find Isaac and Garet missing beneath a new vortex.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Golden Sun: Dark Dawn Artwork 1
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Alternative Titles

  • Golden Sun DS Old
  • Ougon no Taiyou: Shikkokunaru Yoake Alternative
  • Golden Sun 3 Alternative
  • GSDD Alternative
  • Ōgon no Taiyō: Shikkokunaru Yoake Alternative