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4.3 / 5

99 votes

Platform
Nintendo DS
Genres
Graphic Adventure · Puzzle · Adventure
Player Perspective
Side view
Developers
Capcom
Publishers
Capcom
Release date
June 19, 2010
Languages
🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian

Summary

Ghost Trick: Phantom Detective lets you glide through a night‑long mystery as Sissel, a blue‑flamed ghost who can possess objects and rewind time. By pressing the Ghost button you slip into a silent, timeless dimension where every item glows with a "core" you can swipe between, while the Trick button lets you manipulate the real world—moving a doughnut cart, rerouting a telephone line, or swapping two identical objects with the help of Missile, a mischievous Pomeranian spirit. The game’s structure is a series of 18 timed chapters, each offering a "4 Minutes Before Death" puzzle where you must prevent a victim’s demise before the clock runs out, then rewind and try again if you fail.

Visually, the title feels more like a hand‑drawn illustration than a typical DS game; bold colors, hard shadows, and exaggerated poses give every character a theatrical flair. The team achieved this by pre‑rendering 3D models into 2D sprites, preserving fluid animation while staying within the DS’s limits. Even the lighting is purposeful, with a "mysterious light" spotlight that draws your eye to the crucial object or person in each scene.

Shu Takumi, known for the Ace Attorney series, steered development for six years, aiming for a mystery that could explore dozens of lives in a single night—something a living protagonist couldn’t plausibly do. The soundtrack, composed by Masakazu Sugimori, blends jazz and fusion to match the game’s whimsical yet suspenseful tone. Though it stumbled commercially in Japan, the title earned a cult following, racking up awards for its story, puzzles, and art, and it still shows up on best‑of‑handheld lists today.

Storyline

At 7:02 p.m. in a junkyard, an amnesiac spirit named Sissel awakens and, believing he has just been killed, meets Ray – a spirit inhabiting a desk lamp – who explains the "powers of the dead" and the ability to travel back four minutes before a death. Using these ghost tricks, Sissel saves a young detective, Lynne, from an assassination attempt and learns that she is his only lead to uncover his past before his spirit vanishes at dawn.

The story flashes back ten years to the wrongful arrest of Yomiel, a man accused of espionage, and his fatal encounter in Temsik Park where a meteorite fragment killed him. Detective Jowd adopted Lynne, and five years later his wife Alma died in a Rube‑Goldberg accident engineered by their daughter Kamila; Jowd took the blame and went to prison under Cabanela’s watch. In the present, foreign agent Sith tries to blackmail the justice minister by kidnapping his daughter, mistakenly taking Kamila instead, and Sissel frees Jowd from prison, prompting the minister to halt Jowd’s execution.

Cabanela is murdered while probing Sissel’s corpse, but Missile – now a spirit with his own ghost tricks – helps reverse the death. It is revealed that the corpse used to kill Cabanela belongs to the manipulator, Yomiel, whose body was preserved by the meteorite’s radiation. Sissel, Missile, Lynne and Jowd chase Yomiel aboard Sith’s submarine, rescue Kamila, and confront Yomiel, who admits he worked with Sith to retrieve the meteorite fragment and eliminate anyone who knew about it.

Realizing they can jump back four minutes before Yomiel’s death, Sissel, Jowd, Yomiel and Missile travel ten years into the past and prevent the murder, creating a new timeline. In this timeline Sissel is revealed to be a stray cat Yomiel adopted, killed by a stray bullet, while Ray is an aged Missile from an alternate timeline who ensured Sissel’s involvement. The new ending sees Sissel adopted by Jowd’s family and Yomiel serving his sentence, while the meteorite fragment now resides within Sissel’s body.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • Ghost Trick Short