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Cover art of Garfield Gets Real

1.5 / 5

Platform
Nintendo DS
Player Perspective
Third person
Developers
Zushi Games
Publishers
Funbox Media · DSI Games · Zoo Digital
Release date
July 21, 2009

Summary

In Garfield Gets Real I find myself hopping between Garfield and Odie as we wander through seven distinct areas that stretch from the cartoon world right into our everyday reality. Each zone hides a key story challenge that pushes the adventure forward, while a hidden cache of about 150 smaller tasks pepper the landscape, rewarding curious players with extra goodies.

The game’s structure feels like a string of mini‑games: Levels 1, 2, 4 and 5 have Garfield scrambling to gather food—books tumble from the sky in the first stage—while Level 6 turns into a goofy dance‑off to prove he’s still the same mischievous cat. Levels 3 and 7 are trap‑filled gauntlets; the third has him navigating his own comic‑strip layout, and the final one culminates in a frantic rescue of Odie.

Critically, the title didn’t fare well, landing a 39/100 on Metacritic from just four reviews, which the consensus labeled as generally unfavorable. Still, for fans of the lazy‑cat hero, the quirky blend of cartoon charm and DS touch‑screen antics offers a nostalgic bite of the Garfield universe.

Storyline

Garfield Gets Real sees the lasagna‑loving cat stepping out of his comic panels and into the real world. Over seven distinct levels he roams city streets, kitchens and other locales, gathering food and showing off his dance moves.

Along the way he must avoid traps, solve comic‑strip style puzzles and finish each stage’s “comic strip way.” The final goal is to rescue his loyal dog Odie and bring him back safely.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Garfield Gets Real
  • Screenshot 2 of Garfield Gets Real
  • Screenshot 3 of Garfield Gets Real
  • Screenshot 4 of Garfield Gets Real
  • Screenshot 5 of Garfield Gets Real

Multiplayer

Game modes
Single